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Paizo, Kobolds, Aliens, and Saw
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<blockquote data-quote="Mishihari Lord" data-source="post: 3929683" data-attributes="member: 128"><p><strong>Rats</strong></p><p></p><p>Kobolds as viet-cong is great, but it's been done over and over. I have an idea for something slightly different.</p><p></p><p>Kobolds as rats. They live in great labyrinths of narrow earthen tunnels. Some they can stand in, some they have to crawls or wriggle through. Only in main rooms are humans going to be able to do anything but crawl. This plays all kinds of havoc with combat and casting. If a too-large creature tries to get through, dirt is constantly bumped off of the ceiling and walls, partially filling the tunnels. I hope none of the PCs have claustrophobia.</p><p></p><p>The warren is filled with traps, but not the sharp, pokey kind. Hidden ropes are buried in ceilings and pulling the right hidden rope in the right way will collapse the right part of the tunnel on the PCs. If they unlucky they're buried and suffocate. If they're <u>very</u> unlucky they're partially buried and immobilized. At least until some kobolds come by and gnaw off whatever parts are handy. They generally won't kill enemies in this situation right off, fresh meat's better and the screams and wriggling are entertaining.</p><p></p><p>And did I mention that the warrens reek? Bad enough to gag a troll. This is because they're full of rotting garbage and carrion. The garbage is foul and disease laden. Be careful of the biting flies. They can transmit all of the nasty diseases to the PCs.</p><p></p><p>And while I'm on disease, don't forget that the kobolds are plague carriers. It doesn't kill them, it just makes them a bit sick and feverish and mad. Plague can be transmitted by claws or bites, but the worst threat are the fleas. Get close to a kobold and you'll almost certainly get a few dozen fleas, and they'll almost certainly carry plague. You have to watch out for the rabid ones too. Unlike most animals rabies doesn't kill kobolds, but it does make them crazy-strong (like a berzerker) And if you get bit you can expect to get very sick and very crazy, then die unless clerical aid is immediately forthcoming.</p><p></p><p>Outside of their warrens they're much less dangerous but still a threat. The can hide extraordinarily well, digging a quick earth burrow if necessary. They never engage in a straight up fight. Their tactic is to wait until an isolated person comes by then all jump him at once, bearing him to the ground. Once their victim is at their level they start eating him while holding down arms and legs. One kobold is always detailed to sit heavily on the victim's head so he can't yell.</p><p></p><p>Kobolds are also a threat to settlements' food supplies. They carry all kinds of vicious insets. A group of kobolds who raid a field or barn or storehouse may not be able to carry much, but they'll ruin what they can, and the insects they leave behind will multiply and destroy the rest. Towns have starved after apparently minor kobold attacks.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 3929683, member: 128"] [b]Rats[/b] Kobolds as viet-cong is great, but it's been done over and over. I have an idea for something slightly different. Kobolds as rats. They live in great labyrinths of narrow earthen tunnels. Some they can stand in, some they have to crawls or wriggle through. Only in main rooms are humans going to be able to do anything but crawl. This plays all kinds of havoc with combat and casting. If a too-large creature tries to get through, dirt is constantly bumped off of the ceiling and walls, partially filling the tunnels. I hope none of the PCs have claustrophobia. The warren is filled with traps, but not the sharp, pokey kind. Hidden ropes are buried in ceilings and pulling the right hidden rope in the right way will collapse the right part of the tunnel on the PCs. If they unlucky they're buried and suffocate. If they're [U]very[/U] unlucky they're partially buried and immobilized. At least until some kobolds come by and gnaw off whatever parts are handy. They generally won't kill enemies in this situation right off, fresh meat's better and the screams and wriggling are entertaining. And did I mention that the warrens reek? Bad enough to gag a troll. This is because they're full of rotting garbage and carrion. The garbage is foul and disease laden. Be careful of the biting flies. They can transmit all of the nasty diseases to the PCs. And while I'm on disease, don't forget that the kobolds are plague carriers. It doesn't kill them, it just makes them a bit sick and feverish and mad. Plague can be transmitted by claws or bites, but the worst threat are the fleas. Get close to a kobold and you'll almost certainly get a few dozen fleas, and they'll almost certainly carry plague. You have to watch out for the rabid ones too. Unlike most animals rabies doesn't kill kobolds, but it does make them crazy-strong (like a berzerker) And if you get bit you can expect to get very sick and very crazy, then die unless clerical aid is immediately forthcoming. Outside of their warrens they're much less dangerous but still a threat. The can hide extraordinarily well, digging a quick earth burrow if necessary. They never engage in a straight up fight. Their tactic is to wait until an isolated person comes by then all jump him at once, bearing him to the ground. Once their victim is at their level they start eating him while holding down arms and legs. One kobold is always detailed to sit heavily on the victim's head so he can't yell. Kobolds are also a threat to settlements' food supplies. They carry all kinds of vicious insets. A group of kobolds who raid a field or barn or storehouse may not be able to carry much, but they'll ruin what they can, and the insects they leave behind will multiply and destroy the rest. Towns have starved after apparently minor kobold attacks. [/QUOTE]
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