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Paizo New Roundup With Extra Ultimate Wilderness
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<blockquote data-quote="Hellkat9940" data-source="post: 7729422" data-attributes="member: 69513"><p>From what I've read it plays okay, but it basically peaks at level 5 where it gets Large sized Wild Shape (for the two forms it can take) and get Pounce.</p><p></p><p>Basically it's the lackluster fluff class features (Wild Empathy when you have no animal companion, trackless step, track, woodland stride), plus Monk's Wis to AC (which you can use armor with, but only get 1/2 the bonus), and then worse versions of Hunter's Animal Focus, Monk's Unarmed/Flurry, and Druid's Wildshape.</p><p></p><p>The two early game mechanics are also clunky, as bringing out the claws and activating your Animal Aspect (since you only get one at level 1 and then one ever 5 levels up to 5 at 20th) both take up a Swift action, meaning it takes two rounds for you to get your shifty thing going.</p><p></p><p>As a result you pretty much have no utility capacity with either the Aspects or the Wild Shapes, since they're locked in entirely to those forms.</p><p></p><p>Like... Feral Hunter basically gets all the same class features without the limitations.</p><p></p><p>The only thing they're missing out on is the at-will Claw attacks (and you can get perma-claws you don't have to spend a standard action on from your race) and the Wis to AC.</p><p></p><p>Feral Hunter can choose their Animal Focus at will, while a Shifter is limited to 1-5 of the list, and can Wild Shape into whatever animals they want, as opposed to being limited to whatever their Aspect/Focus is.</p><p></p><p>The Shifter only really would play different at levels 4 and 5, where it gets acess to large sizes with Beast Shape II, which Feral Hunter and Druid don't get until 6. And with the Wis to AC it'd be ever so slightly tankier, I suppose.</p><p></p><p>As for interesting play experiences, the Oozemorph Shifter is basically... I have no idea what they were thinking. Because you turn into a blob that can't interact with stuff, can't use items, can't hold onto gear, can't climb, can't attune to magic items, can't speak, and can't do several other things by default.</p><p></p><p>This blob of uselessness is their new base form.</p><p></p><p>For 1 hour per class level they can take on a humanoid form and be normal. They eventually branch out into being able to do other forms and such, but at early levels your character is a blob that is unable to communicate, can't carry its own gear, and is basically an uncrittable blob that can do 2 natural attacks and has DR 4/slashing.</p><p></p><p>In my eyes 1 level of Oozemorph Hunter would be the worst dip you could take on a character possible.</p></blockquote><p></p>
[QUOTE="Hellkat9940, post: 7729422, member: 69513"] From what I've read it plays okay, but it basically peaks at level 5 where it gets Large sized Wild Shape (for the two forms it can take) and get Pounce. Basically it's the lackluster fluff class features (Wild Empathy when you have no animal companion, trackless step, track, woodland stride), plus Monk's Wis to AC (which you can use armor with, but only get 1/2 the bonus), and then worse versions of Hunter's Animal Focus, Monk's Unarmed/Flurry, and Druid's Wildshape. The two early game mechanics are also clunky, as bringing out the claws and activating your Animal Aspect (since you only get one at level 1 and then one ever 5 levels up to 5 at 20th) both take up a Swift action, meaning it takes two rounds for you to get your shifty thing going. As a result you pretty much have no utility capacity with either the Aspects or the Wild Shapes, since they're locked in entirely to those forms. Like... Feral Hunter basically gets all the same class features without the limitations. The only thing they're missing out on is the at-will Claw attacks (and you can get perma-claws you don't have to spend a standard action on from your race) and the Wis to AC. Feral Hunter can choose their Animal Focus at will, while a Shifter is limited to 1-5 of the list, and can Wild Shape into whatever animals they want, as opposed to being limited to whatever their Aspect/Focus is. The Shifter only really would play different at levels 4 and 5, where it gets acess to large sizes with Beast Shape II, which Feral Hunter and Druid don't get until 6. And with the Wis to AC it'd be ever so slightly tankier, I suppose. As for interesting play experiences, the Oozemorph Shifter is basically... I have no idea what they were thinking. Because you turn into a blob that can't interact with stuff, can't use items, can't hold onto gear, can't climb, can't attune to magic items, can't speak, and can't do several other things by default. This blob of uselessness is their new base form. For 1 hour per class level they can take on a humanoid form and be normal. They eventually branch out into being able to do other forms and such, but at early levels your character is a blob that is unable to communicate, can't carry its own gear, and is basically an uncrittable blob that can do 2 natural attacks and has DR 4/slashing. In my eyes 1 level of Oozemorph Hunter would be the worst dip you could take on a character possible. [/QUOTE]
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