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Paizo: Number of monthly submissions?
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<blockquote data-quote="James Jacobs" data-source="post: 2093578" data-attributes="member: 23937"><p>I'm a huge fan of Call of Cthulhu. Unfortunately, we cant mix Call of Cthulhu with D&D in <em>Dungeon</em>. That said, there are certainly lots of monsters in the game that are Lovecraftian, and we can definately print adventures that use Lovecraftian themes and plots. </p><p></p><p>Focusing your adventure on a cool monster that hasn't seen much play in the last 12-24 issues is an excellent way to catch our attention.</p><p></p><p>Another good trick is to set your adventure in a memorable location. We get hundreds of adventure proposals that start out in a bland, generic village or city. If said village or city is built into the wall of a massive cliff with dozens of waterfalls cascading through it, thoguh, now we're talking! The same goes for dungeons. A normal 3-level dungeon under a ruined castle in the woods is one thing, but it's the dungeon built inside the ginormous gnoll-headed sphinx that's partially buried in a glacier, or the dungeon that's actually cobbled together from two dozen derelict ships stuck in a sargaso sea that'll catch our attention.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2093578, member: 23937"] I'm a huge fan of Call of Cthulhu. Unfortunately, we cant mix Call of Cthulhu with D&D in [i]Dungeon[/i]. That said, there are certainly lots of monsters in the game that are Lovecraftian, and we can definately print adventures that use Lovecraftian themes and plots. Focusing your adventure on a cool monster that hasn't seen much play in the last 12-24 issues is an excellent way to catch our attention. Another good trick is to set your adventure in a memorable location. We get hundreds of adventure proposals that start out in a bland, generic village or city. If said village or city is built into the wall of a massive cliff with dozens of waterfalls cascading through it, thoguh, now we're talking! The same goes for dungeons. A normal 3-level dungeon under a ruined castle in the woods is one thing, but it's the dungeon built inside the ginormous gnoll-headed sphinx that's partially buried in a glacier, or the dungeon that's actually cobbled together from two dozen derelict ships stuck in a sargaso sea that'll catch our attention. [/QUOTE]
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Paizo: Number of monthly submissions?
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