JoeGKushner
Adventurer
Just some random thoughts on how the comapnies operate and nothing about the game systems.
Paizo has a huge focus on adventurers.
Paizo has their own living campaign.
Paizo sells the core books for a ridiculously low price in PDF.
All of these things to me, combine to say, "Play". Pick an adventure path, grab a core book, and play. Their focus on 'power' books is relatively low with one big book on Advanced Player's Guide, one for the GM (which was more advice than rules), and a monster book, with a lot of setting stuff. Once again, setting stuff to me, = play. Don't want to make up your own world? Here's ours. By the way, all of our products are set in it.
WoTC?
DDI does handle some of the whole adventure thing, but it's not for everyone. Nor is the whole PDF thing.
Minimal amount of adventurers. This seems to be slowly changing. and when I say adventurers, I mean print adventurers.
Huge focus on getting players to buy as many power up books as they can. Huge.
Settings? Fire and forget.
supported play? Dropped for FR this year.
To me, it speaks of a vastly different focus on where the company is coming from. Lot more effort on the GM's part for WoTC since so much of the material is aimed at the players. A lot of the DM stuff is all purpose. One adventure path of nine adventurers, and another one starting with a few hardcovers of various assorted material. Compared to Paizo... not that impressive.
Opinions?
Paizo has a huge focus on adventurers.
Paizo has their own living campaign.
Paizo sells the core books for a ridiculously low price in PDF.
All of these things to me, combine to say, "Play". Pick an adventure path, grab a core book, and play. Their focus on 'power' books is relatively low with one big book on Advanced Player's Guide, one for the GM (which was more advice than rules), and a monster book, with a lot of setting stuff. Once again, setting stuff to me, = play. Don't want to make up your own world? Here's ours. By the way, all of our products are set in it.
WoTC?
DDI does handle some of the whole adventure thing, but it's not for everyone. Nor is the whole PDF thing.
Minimal amount of adventurers. This seems to be slowly changing. and when I say adventurers, I mean print adventurers.
Huge focus on getting players to buy as many power up books as they can. Huge.
Settings? Fire and forget.
supported play? Dropped for FR this year.
To me, it speaks of a vastly different focus on where the company is coming from. Lot more effort on the GM's part for WoTC since so much of the material is aimed at the players. A lot of the DM stuff is all purpose. One adventure path of nine adventurers, and another one starting with a few hardcovers of various assorted material. Compared to Paizo... not that impressive.
Opinions?