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<blockquote data-quote="Wik" data-source="post: 5269749" data-attributes="member: 40177"><p>Yeah. This thread is going to be a fun one. What a loaded initial post! The funny thing is, I happen to like both companies... is that a bad thing? </p><p></p><p>I'm actually fully on Nifft's side, with one minor point: while I love Paizo's layout and approach, I actually dislike their stories - they are, put simply, far too complicated. I actually ran a couple Paizo adventures using Savage Worlds, and while they were easy to run (thanks, SW!) I had a very hard time following the plot... even with multiple read throughs.</p><p></p><p>When I realized that I was putting more prep work into running a pre-made adventure than I use for my own games (which, by the way, were more enjoyable at our particular table) Paizo got the dump.</p><p></p><p>Admittedly, WotC has dropped the ball with adventures at times, with quite a few duds and only a few halfway decent releases (the Slaying Stone springs to mind, and I also really liked the first book of Sceptre Tower of Spellgard). They do focus on "Splatbooks" more than Paizo, sure. But you're missing the real issue, here.</p><p></p><p>Wizards is the primary producer of 4e, and will be for a long time. There is not much in the way of third party support. Regardless of how one feels about that particular issue, it is a fact, especially in comparison to the previous edition. WotC is a finite company - it does not have unlimited resources (Despite what we may think). Naturally, they will focus on the most profitable products, and history has shown us that adventures, even well made adventures, sell less than splats. This goes back to the 1e days. </p><p></p><p>Paizo, by contrast, is the premier company in a very flooded market. While that market has died down recently, it is still a market awash with splats - some high quality, others... not so much. Paizo comes from a background of adventures - that is where the talent started. Its reputation is BUILT on adventures, which explains why they focus in that area. They don't produce many splats because... they don't need to. They don't want to compete against that market, and instead want to focus on what has drawn fans to them in the first place: adventure paths, and campaigns. </p><p></p><p>This isn't a 3.5 vs 4e argument. This is a company versus company argument. But it's not Coke versus Pepsi, as it might initially appear. It's more like Coke versus Gatorade. Both are beverages, but they're aimed at different audiences.</p><p></p><p>(sorry if my argument sounds half-formed... this is what happens when I post while tired!)</p></blockquote><p></p>
[QUOTE="Wik, post: 5269749, member: 40177"] Yeah. This thread is going to be a fun one. What a loaded initial post! The funny thing is, I happen to like both companies... is that a bad thing? I'm actually fully on Nifft's side, with one minor point: while I love Paizo's layout and approach, I actually dislike their stories - they are, put simply, far too complicated. I actually ran a couple Paizo adventures using Savage Worlds, and while they were easy to run (thanks, SW!) I had a very hard time following the plot... even with multiple read throughs. When I realized that I was putting more prep work into running a pre-made adventure than I use for my own games (which, by the way, were more enjoyable at our particular table) Paizo got the dump. Admittedly, WotC has dropped the ball with adventures at times, with quite a few duds and only a few halfway decent releases (the Slaying Stone springs to mind, and I also really liked the first book of Sceptre Tower of Spellgard). They do focus on "Splatbooks" more than Paizo, sure. But you're missing the real issue, here. Wizards is the primary producer of 4e, and will be for a long time. There is not much in the way of third party support. Regardless of how one feels about that particular issue, it is a fact, especially in comparison to the previous edition. WotC is a finite company - it does not have unlimited resources (Despite what we may think). Naturally, they will focus on the most profitable products, and history has shown us that adventures, even well made adventures, sell less than splats. This goes back to the 1e days. Paizo, by contrast, is the premier company in a very flooded market. While that market has died down recently, it is still a market awash with splats - some high quality, others... not so much. Paizo comes from a background of adventures - that is where the talent started. Its reputation is BUILT on adventures, which explains why they focus in that area. They don't produce many splats because... they don't need to. They don't want to compete against that market, and instead want to focus on what has drawn fans to them in the first place: adventure paths, and campaigns. This isn't a 3.5 vs 4e argument. This is a company versus company argument. But it's not Coke versus Pepsi, as it might initially appear. It's more like Coke versus Gatorade. Both are beverages, but they're aimed at different audiences. (sorry if my argument sounds half-formed... this is what happens when I post while tired!) [/QUOTE]
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