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*Pathfinder & Starfinder
Paizo = Play WoTC = Pay?
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<blockquote data-quote="masshysteria" data-source="post: 5270278" data-attributes="member: 16055"><p>Doesn't play more or less equal pay? Or in other words, "You gotta pay to play."</p><p></p><p>It seems this is more a difference in how the two companies are attempting to solve one of the big problems affecting roleplaying games today: time.</p><p></p><p>Paizo, being a smaller company, took a system that they knew well, iron out some of the problems and set about creating a world and number of adventures and aids. The goal was to reduce the time required in planning and running a game. Players would become familiar with the world and rely on the adventures to do the heavy lifting for them. This became their business model.</p><p></p><p>WotC, being larger and having more R&D resources, created a new system that was easy to prepare for and sit down and play. They reduced the time needed by changing the paradigm. They built a business model off continuously giving players new things to play and look forward to while letting them create their own worlds and plots.</p><p></p><p>Neither approach is wrong. I own both because, they both scratch different itches. Now if we could get them to combine like chocolate and peanut butter... mhmm.</p></blockquote><p></p>
[QUOTE="masshysteria, post: 5270278, member: 16055"] Doesn't play more or less equal pay? Or in other words, "You gotta pay to play." It seems this is more a difference in how the two companies are attempting to solve one of the big problems affecting roleplaying games today: time. Paizo, being a smaller company, took a system that they knew well, iron out some of the problems and set about creating a world and number of adventures and aids. The goal was to reduce the time required in planning and running a game. Players would become familiar with the world and rely on the adventures to do the heavy lifting for them. This became their business model. WotC, being larger and having more R&D resources, created a new system that was easy to prepare for and sit down and play. They reduced the time needed by changing the paradigm. They built a business model off continuously giving players new things to play and look forward to while letting them create their own worlds and plots. Neither approach is wrong. I own both because, they both scratch different itches. Now if we could get them to combine like chocolate and peanut butter... mhmm. [/QUOTE]
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Paizo = Play WoTC = Pay?
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