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Paizo = Play WoTC = Pay?
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<blockquote data-quote="JoeGKushner" data-source="post: 5270539" data-attributes="member: 1129"><p>Just wanted to try to point out some of why I posted in the first place.</p><p></p><p>I was organizing my books. yeah, I know, going on 4 months and I'm still not organized? WTF right?</p><p></p><p>And I noticed that while I own all the print adventures of WoTC and do not own the Paizo ones, that I still have more of the Paizo.</p><p></p><p>And that got me thinking about shared experiences. In my opinion, a lot of the enjoyment of role playing games, including online ones, is the shared experiences of performing the same action but not necessarily the same way. This is one of the reason why some of the older adventurers, perhaps despite poor actual adventure design, are so well known and well loved. They've been played over and over and people can talk about them over and over and build on that shared experience.</p><p></p><p>I don't think 4e has that. I may be completely wrong on that field. I occassioanlly here someone talk about the 1st adventure, Keep, as it's online for free and has some supplemental material, but it seems that the online supplemental material stopped around P1? My apologies if I'm wrong on that but I recall bits to augment the adventure, bits to put it into FR or Eberron and other bonus material.</p><p></p><p>By focusing so much on the player side of things, sure, you get people talking about their characters, but if those characters aren't engaged in shared experiences, is it still the same common ground? </p><p></p><p>With Paizo, I see that. People tend to talk about their adventures a lot. People ask about which ones are best. Many replies, often with advise based on actual game play. </p><p></p><p>WoTC doesn't necessarily have those options yet because despite the timline the game has been out, while we've got three Player's Handbook, there's only one printed advneture path and it's quality... well, the game system itself has shifted under those adventurers and it's not uncommon to read about players bitch slapping Orcus around.</p><p></p><p>I'm not saying WoTC is a bad company, I just don't see the same bit to grow the 'shared' experience. I think that the new advnetures with the old titles are one effort in that vein but don't think that it went as well as it could have as Against the Gaints is generally pointed out as bad on many levels. The Tomb is too new to hear much that's useful.</p><p></p><p>I think that by focusing on adventures in print, that Paizo has an edge in creating the shared player experience.</p><p></p><p>Does that make more sense?</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5270539, member: 1129"] Just wanted to try to point out some of why I posted in the first place. I was organizing my books. yeah, I know, going on 4 months and I'm still not organized? WTF right? And I noticed that while I own all the print adventures of WoTC and do not own the Paizo ones, that I still have more of the Paizo. And that got me thinking about shared experiences. In my opinion, a lot of the enjoyment of role playing games, including online ones, is the shared experiences of performing the same action but not necessarily the same way. This is one of the reason why some of the older adventurers, perhaps despite poor actual adventure design, are so well known and well loved. They've been played over and over and people can talk about them over and over and build on that shared experience. I don't think 4e has that. I may be completely wrong on that field. I occassioanlly here someone talk about the 1st adventure, Keep, as it's online for free and has some supplemental material, but it seems that the online supplemental material stopped around P1? My apologies if I'm wrong on that but I recall bits to augment the adventure, bits to put it into FR or Eberron and other bonus material. By focusing so much on the player side of things, sure, you get people talking about their characters, but if those characters aren't engaged in shared experiences, is it still the same common ground? With Paizo, I see that. People tend to talk about their adventures a lot. People ask about which ones are best. Many replies, often with advise based on actual game play. WoTC doesn't necessarily have those options yet because despite the timline the game has been out, while we've got three Player's Handbook, there's only one printed advneture path and it's quality... well, the game system itself has shifted under those adventurers and it's not uncommon to read about players bitch slapping Orcus around. I'm not saying WoTC is a bad company, I just don't see the same bit to grow the 'shared' experience. I think that the new advnetures with the old titles are one effort in that vein but don't think that it went as well as it could have as Against the Gaints is generally pointed out as bad on many levels. The Tomb is too new to hear much that's useful. I think that by focusing on adventures in print, that Paizo has an edge in creating the shared player experience. Does that make more sense? [/QUOTE]
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