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Paizo Publishing Makes Inc Magazine's Top 5000
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<blockquote data-quote="paradox42" data-source="post: 6175906" data-attributes="member: 29746"><p>Hee hee! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Thanks.</p><p></p><p>Now that we have a number, we can figure out how to answer the question (though I for one am too busy with regular life to set up a study). As I mentioned above, I do live in a large urban area, so my experience may admittedly be skewed- but it's a large number, not just one group of 4-6 players. I would be genuinely surprised if the number of regular players of D&D derivatives who (at least once per month or more) read online forums about their games of choice and the companies which make said games, was <strong>not</strong> at least that high.</p><p></p><p>The gamers involved in my groups weren't just high school and college students, but also people in regular life; I myself was working at UPS for most of the time in question, and a fellow UPSer was running one of the games I'm counting (as well as being involved in another as a player). One of our other players was a math professor at a nearby university, and still another guy was an artist getting by doing odd jobs for the time being. So a significant slice of life there.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6175906, member: 29746"] Hee hee! :D Thanks. Now that we have a number, we can figure out how to answer the question (though I for one am too busy with regular life to set up a study). As I mentioned above, I do live in a large urban area, so my experience may admittedly be skewed- but it's a large number, not just one group of 4-6 players. I would be genuinely surprised if the number of regular players of D&D derivatives who (at least once per month or more) read online forums about their games of choice and the companies which make said games, was [B]not[/B] at least that high. The gamers involved in my groups weren't just high school and college students, but also people in regular life; I myself was working at UPS for most of the time in question, and a fellow UPSer was running one of the games I'm counting (as well as being involved in another as a player). One of our other players was a math professor at a nearby university, and still another guy was an artist getting by doing odd jobs for the time being. So a significant slice of life there. [/QUOTE]
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