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*Pathfinder & Starfinder
Paizo re-invents Hexcrawling
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<blockquote data-quote="James Jacobs" data-source="post: 5120838" data-attributes="member: 23937"><p>Hey everyone!</p><p></p><p>I'm really pleased with how Kingmaker is turning out (I'm currently developing part 5 of the Adventure Path, where mass combat finally explodes all over the place), and I'm pleased as well with the strong reception the Player's Guide and the first adventure have received so far. I'm in particular excited (and a bit petrified) to see how the kingdom building rules pan out... AKA: I'm looking forward to all the feedback on threads like these. I'm certain Kingmaker will have some bugs and warts—hopefully not many, though, and once folks point them out we'll be able to address them in the Adventure Paths to follow.</p><p></p><p>And yeah... hexes rock.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 5120838, member: 23937"] Hey everyone! I'm really pleased with how Kingmaker is turning out (I'm currently developing part 5 of the Adventure Path, where mass combat finally explodes all over the place), and I'm pleased as well with the strong reception the Player's Guide and the first adventure have received so far. I'm in particular excited (and a bit petrified) to see how the kingdom building rules pan out... AKA: I'm looking forward to all the feedback on threads like these. I'm certain Kingmaker will have some bugs and warts—hopefully not many, though, and once folks point them out we'll be able to address them in the Adventure Paths to follow. And yeah... hexes rock. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Paizo re-invents Hexcrawling
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