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*Pathfinder & Starfinder
Paizo - Scourge of Old Worlds?
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<blockquote data-quote="MerricB" data-source="post: 1577054" data-attributes="member: 3586"><p>Here's the thing: a significant number of people (of which I am one, despite having played D&D for 22+ years) have never played Planescape. It's utterly irrelevant to us.</p><p></p><p>Furthermore, to keep things in line with "established continuity" with respect to the fans of the setting, one must be familiar with <em>every aspect</em> of a setting, including some of the most obscure pieces of lore.</p><p></p><p>There is a certain amount of continuity that is desirable, but too much makes everything just rehashes of old material. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Conversely, you don't want to change things just because you don't want to look it up.</p><p></p><p>Major changes - such as the reorganisation of the entire planar structure - are really problematic. OTOH, such a change was 2E -> 3E: the entire rule structure changed significantly. There are times when it must be done, because what has come before limits what you can do later.</p><p></p><p>With certainty, you will always have people who prefer what came before, and rightly so. However, if you get into a position where nothing you do meets with approval, then something has gone greatly wrong. (Greyhawk suffers from that to a large extent).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1577054, member: 3586"] Here's the thing: a significant number of people (of which I am one, despite having played D&D for 22+ years) have never played Planescape. It's utterly irrelevant to us. Furthermore, to keep things in line with "established continuity" with respect to the fans of the setting, one must be familiar with [i]every aspect[/i] of a setting, including some of the most obscure pieces of lore. There is a certain amount of continuity that is desirable, but too much makes everything just rehashes of old material. :( Conversely, you don't want to change things just because you don't want to look it up. Major changes - such as the reorganisation of the entire planar structure - are really problematic. OTOH, such a change was 2E -> 3E: the entire rule structure changed significantly. There are times when it must be done, because what has come before limits what you can do later. With certainty, you will always have people who prefer what came before, and rightly so. However, if you get into a position where nothing you do meets with approval, then something has gone greatly wrong. (Greyhawk suffers from that to a large extent). Cheers! [/QUOTE]
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