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*Pathfinder & Starfinder
Paizo - Scourge of Old Worlds?
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<blockquote data-quote="Staffan" data-source="post: 1584485" data-attributes="member: 907"><p>Both FR and GH have always had people described as barbarians and monks. It's just that 2e didn't have any special rules for those kinds of people (1e/Unearthed Arcana did, though), at least not in the core books (there was a Complete Barbarian's Handbook, and Faiths & Avatars had a monk class that was basically a priest with martial arts). Cleric domain spells are a replacement for the special abilities specialty priests got in 2e - if you check F&A, you'll see that one of the most common methods of giving powers to a specialty priest class was to give them a spell-like ability every odd level. So, those are just different interpretations of things that existed in the setting. When doing Dark Sun 3e, they added stuff that actively goes against the way the setting was portrayed in 2e.</p><p></p><p>To clarify, I wouldn't mind overly much if they made Dark Sun clerics work like 3e clerics, only with a different set of elemental-themed domains to choose from (this is the approach taken by athas.org). It's not what I'd prefer, but I can see why they'd do that. Adding sorcerers and paladins is a different thing, because there are very good reasons why the setting doesn't have that kind of character.</p><p></p><p></p><p>And instead we lose what made those worlds unique and interesting in the first place. Athas, once a harsh wasteland where arcane magic requires serious study, gods and philosophies don't grant supernatural power, and where heavy armor both costs as much as a substantial fortification and is liable to kill you by heatstroke, turns into Greyhawk in a desert.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1584485, member: 907"] Both FR and GH have always had people described as barbarians and monks. It's just that 2e didn't have any special rules for those kinds of people (1e/Unearthed Arcana did, though), at least not in the core books (there was a Complete Barbarian's Handbook, and Faiths & Avatars had a monk class that was basically a priest with martial arts). Cleric domain spells are a replacement for the special abilities specialty priests got in 2e - if you check F&A, you'll see that one of the most common methods of giving powers to a specialty priest class was to give them a spell-like ability every odd level. So, those are just different interpretations of things that existed in the setting. When doing Dark Sun 3e, they added stuff that actively goes against the way the setting was portrayed in 2e. To clarify, I wouldn't mind overly much if they made Dark Sun clerics work like 3e clerics, only with a different set of elemental-themed domains to choose from (this is the approach taken by athas.org). It's not what I'd prefer, but I can see why they'd do that. Adding sorcerers and paladins is a different thing, because there are very good reasons why the setting doesn't have that kind of character. And instead we lose what made those worlds unique and interesting in the first place. Athas, once a harsh wasteland where arcane magic requires serious study, gods and philosophies don't grant supernatural power, and where heavy armor both costs as much as a substantial fortification and is liable to kill you by heatstroke, turns into Greyhawk in a desert. [/QUOTE]
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