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Paizo To Make Kingmaker Bestiary... For D&D 5E!
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<blockquote data-quote="GreyLord" data-source="post: 7779130" data-attributes="member: 4348"><p>I personally do not feel the LFQW thing is even a FACTOR with how popular 5e has become. If THAT was the deciding factor, 4e would have won the gambit by a long mile.</p><p></p><p>5e is successful because it is FAR easier to general people to learn, and when new players are coming to a game, ease of use is a major factor.</p><p></p><p>Eventually some may want something different, but for new players, 5e currently is one of the easiest games to learn within a short period that fall under the popular name brand of D&D (aka...any type of game that would fall under the D20 mechanic of games).</p><p></p><p>It has nothing to do with LFQW per se, and more to do with the fact that a LOT OF NEW gamers are coming into RPGs and are actually able to figure out how to play with a minimum amount of trouble and confusion.</p><p></p><p>That's the real key to 5e's success today. It is attracting NEW gamers, rather than just appealing to old gamers who keep bringing up old thoughts such as LFQW and other relics of a bygone age of angst and discussion about "balance" and other items that seemed so pertinent 10-20 years ago.</p><p></p><p>This does not mean that you are not correct to some degree, but my personal feeling differs on why 5e is being so successful and what is actually bringing in new gamers (most of who have never even heard of LFQW).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7779130, member: 4348"] I personally do not feel the LFQW thing is even a FACTOR with how popular 5e has become. If THAT was the deciding factor, 4e would have won the gambit by a long mile. 5e is successful because it is FAR easier to general people to learn, and when new players are coming to a game, ease of use is a major factor. Eventually some may want something different, but for new players, 5e currently is one of the easiest games to learn within a short period that fall under the popular name brand of D&D (aka...any type of game that would fall under the D20 mechanic of games). It has nothing to do with LFQW per se, and more to do with the fact that a LOT OF NEW gamers are coming into RPGs and are actually able to figure out how to play with a minimum amount of trouble and confusion. That's the real key to 5e's success today. It is attracting NEW gamers, rather than just appealing to old gamers who keep bringing up old thoughts such as LFQW and other relics of a bygone age of angst and discussion about "balance" and other items that seemed so pertinent 10-20 years ago. This does not mean that you are not correct to some degree, but my personal feeling differs on why 5e is being so successful and what is actually bringing in new gamers (most of who have never even heard of LFQW). [/QUOTE]
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Paizo To Make Kingmaker Bestiary... For D&D 5E!
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