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Paizo To Make Kingmaker Bestiary... For D&D 5E!
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<blockquote data-quote="kenmarable" data-source="post: 7779205" data-attributes="member: 40359"><p>My personal anecdotal evidence is that new player acquisition is still increasing. I am actually at the point where there's more groups available to me than I have time for! And I'm hearing from plenty of others in the community that they keep finding new people to recruit who are becoming regular gamers. Colleges and high schools are constantly growing, many starting to have official clubs - and there's always fresh bodies every year there. Within the Critical Role fandom alone I have lost track of the number of tweets and posts I see pretty much daily saying "I only started playing a few months ago, and tonight is my first time DMing! Wish me luck!" Every week or two I see someone excited for their first game with their kids, or who haven't played since AD&D and are getting back into it now. </p><p></p><p>Anecdotally, I have seen zero evidence that player acquisition has slowed at all and plenty of evidence to the contrary. That's the problem with anecdotal evidence - it's far too limited to be able to draw any general conclusions. ¯\_(ツ)_/¯</p><p></p><p>Plus, others in my groups and myself still waiting for WotC to start producing the books we are most interested in. Only recently have they started moving beyond the safe, classic stuff and into the more interesting portion of the edition, in our opinions. And one thing I have noticed in a lot of the new players is that they seem to gravitate far more towards the non-traditional stuff than I have seen in any past edition. Far fewer Tolkein and Drizzt inspired-fantasy and more "Here's my tiefling archfey warlock baker who travels the world looking for the best cupcake ingredients with their pseudodragon familiar who's such a good boi!" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It is definitely an interesting time for D&D right now, and I can easily see it keep growing, especially if it at least partially caters to the less traditional fantasy and more quirky young crowd.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 7779205, member: 40359"] My personal anecdotal evidence is that new player acquisition is still increasing. I am actually at the point where there's more groups available to me than I have time for! And I'm hearing from plenty of others in the community that they keep finding new people to recruit who are becoming regular gamers. Colleges and high schools are constantly growing, many starting to have official clubs - and there's always fresh bodies every year there. Within the Critical Role fandom alone I have lost track of the number of tweets and posts I see pretty much daily saying "I only started playing a few months ago, and tonight is my first time DMing! Wish me luck!" Every week or two I see someone excited for their first game with their kids, or who haven't played since AD&D and are getting back into it now. Anecdotally, I have seen zero evidence that player acquisition has slowed at all and plenty of evidence to the contrary. That's the problem with anecdotal evidence - it's far too limited to be able to draw any general conclusions. ¯\_(ツ)_/¯ Plus, others in my groups and myself still waiting for WotC to start producing the books we are most interested in. Only recently have they started moving beyond the safe, classic stuff and into the more interesting portion of the edition, in our opinions. And one thing I have noticed in a lot of the new players is that they seem to gravitate far more towards the non-traditional stuff than I have seen in any past edition. Far fewer Tolkein and Drizzt inspired-fantasy and more "Here's my tiefling archfey warlock baker who travels the world looking for the best cupcake ingredients with their pseudodragon familiar who's such a good boi!" ;) It is definitely an interesting time for D&D right now, and I can easily see it keep growing, especially if it at least partially caters to the less traditional fantasy and more quirky young crowd. [/QUOTE]
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