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Paizo to publish 2 books
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<blockquote data-quote="James Jacobs" data-source="post: 2101334" data-attributes="member: 23937"><p><em>Shackled City</em> will indeed be in full color. It's also going to have a seperate map booklet and an 8-panel poster map of the city of Cauldron. I'm in the process now of going through and combining all 11 adventures (and a new 12th adventure that Chris Perkins is writing to bridge the gap between "Life's Bazaar" and "Flood Season"). The biggest task here (apart from making sure the first two adventures are all 3.5'd up) is reworking the overarching plot to be stronger as a whole. In their original format, the adventrues had to juggle the "part of a huge campaign" aspect with the "each adventure can be used on its own" aspect. One of the things I'm hoping to do is to make the main villains themselves more important to the whole campaign, rather than just a collection of powerful NPCs that your characters might never have heard of before they end up fighting them. There's also going to be a fair amount of new stuff in the adventures, including the material from the web enhancements and some stuff we had to cut from the adventrues originally to make them fit in the magazine. Plus an extensive introduction section that gives tips on how to run the campaign, and lots of more info on Cauldron and the surrounding region.</p><p></p><p>Fitting it all into 416 pages is going to be tough.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2101334, member: 23937"] [i]Shackled City[/i] will indeed be in full color. It's also going to have a seperate map booklet and an 8-panel poster map of the city of Cauldron. I'm in the process now of going through and combining all 11 adventures (and a new 12th adventure that Chris Perkins is writing to bridge the gap between "Life's Bazaar" and "Flood Season"). The biggest task here (apart from making sure the first two adventures are all 3.5'd up) is reworking the overarching plot to be stronger as a whole. In their original format, the adventrues had to juggle the "part of a huge campaign" aspect with the "each adventure can be used on its own" aspect. One of the things I'm hoping to do is to make the main villains themselves more important to the whole campaign, rather than just a collection of powerful NPCs that your characters might never have heard of before they end up fighting them. There's also going to be a fair amount of new stuff in the adventures, including the material from the web enhancements and some stuff we had to cut from the adventrues originally to make them fit in the magazine. Plus an extensive introduction section that gives tips on how to run the campaign, and lots of more info on Cauldron and the surrounding region. Fitting it all into 416 pages is going to be tough. [/QUOTE]
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