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<blockquote data-quote="WarRabbit" data-source="post: 4842942" data-attributes="member: 2036"><p>As far as the outer planes go, there's already a Pathfinder book out for that called 'The Great Beyond - a Guide to the Multiverse'.</p><p></p><p>And I think all of their Pathfinder material is high quality, but there's a lot of it! The Adventure Paths are terrific. It's would be a lot of material to buy at once so maybe start with one complete AP and see if you like it. So far, the APs(all in D&D 3.5) are:</p><p></p><p>Rise of the Runelords (#1-#6): A fairly classical take on a campaign with goblins, ogres, and giants. There's some great adventures in this series which touch on tales of horror.</p><p></p><p>Curse of the Crimson Throne (#7-#12): The first half of this series is based in a city and involves some political intrigue.</p><p></p><p>Second Darkness (#13-#18): Dark elves are plotting to devastate the surface world and take it over. The players must venture into the Darklands and stop the evil plot.</p><p></p><p>Legacy of Fire (#19-#24): Based in a desert climate where gnolls and genies not mere stories told to the young, this is the most current AP and is just finishing up next month with #24. It's an excellent AP.</p><p></p><p>Starting with #25 (Council of Thieves), the adventure paths will be in the new Pathfinder RPG rules comming out in August and if you subscribe to their Adventure Path line, you get a 20% discount and a free PDF of each issue. Also, you get 15% off of ALL of the other Pathfinder products (such as the campaign setting type materials).</p></blockquote><p></p>
[QUOTE="WarRabbit, post: 4842942, member: 2036"] As far as the outer planes go, there's already a Pathfinder book out for that called 'The Great Beyond - a Guide to the Multiverse'. And I think all of their Pathfinder material is high quality, but there's a lot of it! The Adventure Paths are terrific. It's would be a lot of material to buy at once so maybe start with one complete AP and see if you like it. So far, the APs(all in D&D 3.5) are: Rise of the Runelords (#1-#6): A fairly classical take on a campaign with goblins, ogres, and giants. There's some great adventures in this series which touch on tales of horror. Curse of the Crimson Throne (#7-#12): The first half of this series is based in a city and involves some political intrigue. Second Darkness (#13-#18): Dark elves are plotting to devastate the surface world and take it over. The players must venture into the Darklands and stop the evil plot. Legacy of Fire (#19-#24): Based in a desert climate where gnolls and genies not mere stories told to the young, this is the most current AP and is just finishing up next month with #24. It's an excellent AP. Starting with #25 (Council of Thieves), the adventure paths will be in the new Pathfinder RPG rules comming out in August and if you subscribe to their Adventure Path line, you get a 20% discount and a free PDF of each issue. Also, you get 15% off of ALL of the other Pathfinder products (such as the campaign setting type materials). [/QUOTE]
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