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Paizo Workers Unionize
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<blockquote data-quote="Morrus" data-source="post: 8426861" data-attributes="member: 1"><p>The workers at Paizo, publisher of Pathfinder and Starfinder, have formed the <a href="https://unitedpaizoworkers.org" target="_blank">United Paizo Workers union (UPW)</a>. The new union speaks of its love for the company, but cites a number of underlying issues including underpay, crunch conditions, and the recent allegations regarding the work environment <a href="https://www.enworld.org/threads/jessica-price-ex-paizo-employee-spills-the-beans.682682/" target="_blank">made by former employee Jessica Price</a>. They also bring up hiring practices, pay inequity, verbal abuse from management, and the covering up of harassment allegations.</p><p></p><p>The UPW is asking Paizo to recognize the union.</p><p></p><p>[ATTACH=full]145257[/ATTACH]</p><p></p><p>[callout]<strong>Redmond, WA (October 14th, 2021) —</strong> Today, the workers at Paizo, Inc - publisher of the Pathfinder and Starfinder roleplaying games - are announcing their formation of the United Paizo Workers union (UPW), with the Communication Workers of America’s CODE-CWA project. This union is the first of its kind in the tabletop roleplaying games industry.</p><p></p><p>“Unions have helped build a stronger working class in America and I’m proud to stand with United Paizo Workers. I believe that when we all work together, we’re better for it. Unionization allows workers to have a seat at the table and ensures that our voices and concerns are being heard and addressed so that all of Paizo can move forward for a positive future.” - Shay Snow, Editor</p><p></p><p>"I love my job. I love my coworkers, and I love the company I work for. I get to sell a game that I love to a community that I love. I come from a pro-union family, and I believe that unionizing Paizo will be the best way to protect the people, company, and community that I love, for now and going forward into the future." - Cosmo Eisele, Sales Manager</p><p></p><p>“My coworkers are amazing and so are the games we make together. I want Paizo to keep publishing Pathfinder and Starfinder content for years to come. This is my way of helping management improve our company culture, and by extension, the content we produce.” - Jenny Jarzabski, Starfinder Developer</p><p></p><p>“I proudly stand with my coworkers as we strive to help improve our workplace, and I believe the UPW will amplify our voices and assist with the changes we feel are necessary in making Paizo a more positive space for its employees.” - Logan Harper, Customer Service Representative</p><p></p><p>Paizo is one of the largest tabletop roleplaying publishers in the world, producing more than 10 hardcover books annually, along with numerous digital adventures and gaming accessories. Paizo also runs some of the most successful living campaigns in tabletop gaming history, with regular players in more than 36 countries. However, despite this success, Paizo’s workers are underpaid for their labor, required to live in one of the most expensive cities in the United States, and subjected to untenable crunch conditions on a regular basis.</p><p></p><p>Though efforts to organize by the Paizo workforce had already been underway for some time, the sudden departures of several long-standing employees in September and the subsequent allegations of managerial impropriety by former Paizo employees threw into stark relief the imbalance of the employer/employee relationship. These events, as well as internal conversations among Paizo workers, have uncovered a pattern of inconsistent hiring practices, pay inequity across the company, allegations of verbal abuse from executives and management, and allegations of harassment ignored or covered up by those at the top. These findings have further galvanized the need for clearer policies and stronger employee protections to ensure that Paizo staff can feel secure in their employment.</p><p></p><p>Changes have been promised, internally and externally, by the executive team. However, the only way to ensure that all workers’ voices are heard is collective action. It is in this spirit that the workers of Paizo have united to push for real changes at the company. The UPW is committed to advocating on behalf of all staffers, and invites all eligible Paizo employees to join in the push for better, more sustainable working conditions. The union requests the broad support of the tabletop community in urging Paizo management to voluntarily recognize the United Paizo Workers, and to negotiate in good faith with the union so that both may build a better workplace together.</p><p></p><p>For more information, please contact the Organizing Committee at <a href="mailto:committee@unitedpaizoworkers.org">committee@unitedpaizoworkers.org</a></p><p></p><p><strong>Raychael Allor</strong>, Customer Service Representative</p><p></p><p><strong>Brian Bauman</strong>, Software Architect</p><p></p><p><strong>Logan Bonner</strong>, Pathfinder Lead Designer</p><p></p><p><strong>Robert Brandenburg</strong>, Software Developer</p><p></p><p><strong>James Case</strong>, Pathfinder Game Designer</p><p></p><p><strong>John Compton</strong>, Starfinder Senior Developer</p><p></p><p><strong>Katina Davis</strong>, Webstore Coordinator</p><p></p><p><strong>David "Cosmo" Eisele</strong>, Sales Manager</p><p></p><p><strong>Heather Fantasia</strong>, Customer Service Representative</p><p></p><p><strong>Eleanor Ferron</strong>, Pathfinder Developer</p><p></p><p><strong>Keith Greer</strong>, Customer Service Representative</p><p></p><p><strong>Logan Harper</strong>, Customer Service Representative</p><p></p><p><strong>Sasha "Mika" Hawkins</strong>, Sales and E-Commerce Assistant</p><p></p><p><strong>Jenny Jarzabski</strong>, Starfinder Developer</p><p></p><p><strong>Erik Keith</strong>, Software Test Engineer</p><p></p><p><strong>Mike Kimmel</strong>, Organized Play Line Developer</p><p></p><p><strong>Avi Kool</strong>, Senior Editor</p><p></p><p><strong>Maryssa Lagervall</strong>, Web Content Manager</p><p></p><p><strong>Luis Loza</strong>, Pathfinder Developer</p><p></p><p><strong>Joe Pasini</strong>, Starfinder Lead Designer</p><p></p><p><strong>Austin Phillips</strong>, Customer Service Representative</p><p></p><p><strong>Lee Rucker</strong>, Project Coordinator</p><p></p><p><strong>Sol St. John</strong>, Editor</p><p></p><p><strong>Michael Sayre</strong>, Pathfinder Designer</p><p></p><p><strong>Shay Snow</strong>, Editor</p><p></p><p><strong>Alex Speidel</strong>, Organized Play Coordinator</p><p></p><p><strong>Levi Steadman</strong>, Software Test Engineer</p><p></p><p><strong>Gary Teter</strong>, Senior Software Developer</p><p></p><p><strong>Josh Thornton</strong>, Systems Administrator II</p><p></p><p><strong>Jake Tondro</strong>, Senior Developer</p><p></p><p><strong>Andrew White</strong>, Front End Engineering Lead</p><p></p><p> </p><p></p><p>In Solidarity:</p><p></p><p><strong>Thurston Hillman</strong>, Digital Adventures Developer[/callout]</p></blockquote><p></p>
[QUOTE="Morrus, post: 8426861, member: 1"] The workers at Paizo, publisher of Pathfinder and Starfinder, have formed the [URL='https://unitedpaizoworkers.org']United Paizo Workers union (UPW)[/URL]. The new union speaks of its love for the company, but cites a number of underlying issues including underpay, crunch conditions, and the recent allegations regarding the work environment [URL='https://www.enworld.org/threads/jessica-price-ex-paizo-employee-spills-the-beans.682682/']made by former employee Jessica Price[/URL]. They also bring up hiring practices, pay inequity, verbal abuse from management, and the covering up of harassment allegations. The UPW is asking Paizo to recognize the union. [ATTACH type="full" alt="UPW Twitter Header.png"]145257[/ATTACH] [callout][B]Redmond, WA (October 14th, 2021) —[/B] Today, the workers at Paizo, Inc - publisher of the Pathfinder and Starfinder roleplaying games - are announcing their formation of the United Paizo Workers union (UPW), with the Communication Workers of America’s CODE-CWA project. This union is the first of its kind in the tabletop roleplaying games industry. “Unions have helped build a stronger working class in America and I’m proud to stand with United Paizo Workers. I believe that when we all work together, we’re better for it. Unionization allows workers to have a seat at the table and ensures that our voices and concerns are being heard and addressed so that all of Paizo can move forward for a positive future.” - Shay Snow, Editor "I love my job. I love my coworkers, and I love the company I work for. I get to sell a game that I love to a community that I love. I come from a pro-union family, and I believe that unionizing Paizo will be the best way to protect the people, company, and community that I love, for now and going forward into the future." - Cosmo Eisele, Sales Manager “My coworkers are amazing and so are the games we make together. I want Paizo to keep publishing Pathfinder and Starfinder content for years to come. This is my way of helping management improve our company culture, and by extension, the content we produce.” - Jenny Jarzabski, Starfinder Developer “I proudly stand with my coworkers as we strive to help improve our workplace, and I believe the UPW will amplify our voices and assist with the changes we feel are necessary in making Paizo a more positive space for its employees.” - Logan Harper, Customer Service Representative Paizo is one of the largest tabletop roleplaying publishers in the world, producing more than 10 hardcover books annually, along with numerous digital adventures and gaming accessories. Paizo also runs some of the most successful living campaigns in tabletop gaming history, with regular players in more than 36 countries. However, despite this success, Paizo’s workers are underpaid for their labor, required to live in one of the most expensive cities in the United States, and subjected to untenable crunch conditions on a regular basis. Though efforts to organize by the Paizo workforce had already been underway for some time, the sudden departures of several long-standing employees in September and the subsequent allegations of managerial impropriety by former Paizo employees threw into stark relief the imbalance of the employer/employee relationship. These events, as well as internal conversations among Paizo workers, have uncovered a pattern of inconsistent hiring practices, pay inequity across the company, allegations of verbal abuse from executives and management, and allegations of harassment ignored or covered up by those at the top. These findings have further galvanized the need for clearer policies and stronger employee protections to ensure that Paizo staff can feel secure in their employment. Changes have been promised, internally and externally, by the executive team. However, the only way to ensure that all workers’ voices are heard is collective action. It is in this spirit that the workers of Paizo have united to push for real changes at the company. The UPW is committed to advocating on behalf of all staffers, and invites all eligible Paizo employees to join in the push for better, more sustainable working conditions. The union requests the broad support of the tabletop community in urging Paizo management to voluntarily recognize the United Paizo Workers, and to negotiate in good faith with the union so that both may build a better workplace together. For more information, please contact the Organizing Committee at [EMAIL]committee@unitedpaizoworkers.org[/EMAIL] [B]Raychael Allor[/B], Customer Service Representative [B]Brian Bauman[/B], Software Architect [B]Logan Bonner[/B], Pathfinder Lead Designer [B]Robert Brandenburg[/B], Software Developer [B]James Case[/B], Pathfinder Game Designer [B]John Compton[/B], Starfinder Senior Developer [B]Katina Davis[/B], Webstore Coordinator [B]David "Cosmo" Eisele[/B], Sales Manager [B]Heather Fantasia[/B], Customer Service Representative [B]Eleanor Ferron[/B], Pathfinder Developer [B]Keith Greer[/B], Customer Service Representative [B]Logan Harper[/B], Customer Service Representative [B]Sasha "Mika" Hawkins[/B], Sales and E-Commerce Assistant [B]Jenny Jarzabski[/B], Starfinder Developer [B]Erik Keith[/B], Software Test Engineer [B]Mike Kimmel[/B], Organized Play Line Developer [B]Avi Kool[/B], Senior Editor [B]Maryssa Lagervall[/B], Web Content Manager [B]Luis Loza[/B], Pathfinder Developer [B]Joe Pasini[/B], Starfinder Lead Designer [B]Austin Phillips[/B], Customer Service Representative [B]Lee Rucker[/B], Project Coordinator [B]Sol St. John[/B], Editor [B]Michael Sayre[/B], Pathfinder Designer [B]Shay Snow[/B], Editor [B]Alex Speidel[/B], Organized Play Coordinator [B]Levi Steadman[/B], Software Test Engineer [B]Gary Teter[/B], Senior Software Developer [B]Josh Thornton[/B], Systems Administrator II [B]Jake Tondro[/B], Senior Developer [B]Andrew White[/B], Front End Engineering Lead In Solidarity: [B]Thurston Hillman[/B], Digital Adventures Developer[/callout] [/QUOTE]
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