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<blockquote data-quote="ruemere" data-source="post: 8427168" data-attributes="member: 5515"><p>(written in reference to my previous post)</p><p></p><p>Agreed on that - I took a lot of shortcuts there.</p><p>Still, as a person who was a part of Paizo community before the Pathfinder, I feel justified taking them.</p><p></p><p>Shortcut #1. Pathfinder kept a lot of sacred cows from 3.5. From Paladin's alignment, through alignment and Evil races, to wizard power shenaningans. There was strong opposition to that at that time, and yet, none of that was addressed. Even worse, with Advanced stuff joining the fray, some things went further south.</p><p></p><p>In my opinion, that was indication that there were people in charge of creative design whose voice was stronger.</p><p></p><p>Shortcut #2. Oppressive design of Pathfinder 2. The year is 2018. The game market tends to use lighter mechanics, flatter power progression curve and abilities that are distinctive. You have 5E, Soulbound, my all-time-favorite 13th Age, and OSR. And then you get a game with stuff like this: <a href="https://www.aonprd.com/Feats.aspx" target="_blank">https://www.aonprd.com/Feats.aspx</a></p><p></p><p>Again, in my opinion, this looks like a designer who discovered joys of Office 97 Excel spreadsheet. It's insane to expect people to delve, memorize, muddle through stuff like this. It's like playing a computer game on paper, without CPU and graphic card.</p><p>Again, someone with a lot of clout had to force this onto the people. I would hate to believe that modern design trends passed over heads of relatively young developers at Paizo. </p><p> </p><p>I saw things like that happening in workplaces where management forced their vision onto their developers. Where progress stagnated. Where those who wanted to be creative got burnt on details.</p><p></p><p>In one of the workplaces I know the solution was to go agile. Take away power from the well-meaning people, and put it back in hands of people with vision. In another, was for the young developers to leave. In yet another, was for the devs to organize (and then, unfortunately, when management refused to yield, to leave).</p><p></p><p>IMHO, it's high time for Paizo to change. Protecting the voice of younger generation could be the right way to go about it.</p></blockquote><p></p>
[QUOTE="ruemere, post: 8427168, member: 5515"] (written in reference to my previous post) Agreed on that - I took a lot of shortcuts there. Still, as a person who was a part of Paizo community before the Pathfinder, I feel justified taking them. Shortcut #1. Pathfinder kept a lot of sacred cows from 3.5. From Paladin's alignment, through alignment and Evil races, to wizard power shenaningans. There was strong opposition to that at that time, and yet, none of that was addressed. Even worse, with Advanced stuff joining the fray, some things went further south. In my opinion, that was indication that there were people in charge of creative design whose voice was stronger. Shortcut #2. Oppressive design of Pathfinder 2. The year is 2018. The game market tends to use lighter mechanics, flatter power progression curve and abilities that are distinctive. You have 5E, Soulbound, my all-time-favorite 13th Age, and OSR. And then you get a game with stuff like this: [URL]https://www.aonprd.com/Feats.aspx[/URL] Again, in my opinion, this looks like a designer who discovered joys of Office 97 Excel spreadsheet. It's insane to expect people to delve, memorize, muddle through stuff like this. It's like playing a computer game on paper, without CPU and graphic card. Again, someone with a lot of clout had to force this onto the people. I would hate to believe that modern design trends passed over heads of relatively young developers at Paizo. I saw things like that happening in workplaces where management forced their vision onto their developers. Where progress stagnated. Where those who wanted to be creative got burnt on details. In one of the workplaces I know the solution was to go agile. Take away power from the well-meaning people, and put it back in hands of people with vision. In another, was for the young developers to leave. In yet another, was for the devs to organize (and then, unfortunately, when management refused to yield, to leave). IMHO, it's high time for Paizo to change. Protecting the voice of younger generation could be the right way to go about it. [/QUOTE]
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