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<blockquote data-quote="Justice and Rule" data-source="post: 8429393" data-attributes="member: 6778210"><p>I'm sorry, I find this to be BS. That certain games are less complex doesn't mean that there aren't modern games that are as or more complex than PF2. <em>Lancer </em>and the FFG narrative RPGs are absolutely similar complexity levels, perhaps not directly but definitely in their own ways.</p><p></p><p>Really, it seems like your idea of "complexity" is just having a whole bunch of feats, which misses that you generally aren't interacting with all or even the vast majority of those feats during play: instead, you're only interacting with a fraction of a percent because most are siloed off by proficiency, class, heritage, etc.</p><p></p><p>Further, the streamlining of things such as the action economy absolutely makes things simpler than even some less complex games: the 3-Action economy is much simpler and more immediately intelligible than Action-Bonus Action-Move, because there aren't artificial delineations between a quicker action and a regular one. Similarly it's simpler to have everyone have the option to attack 3 times, but have it utility drop off rapidly, than to have certain classes gain the ability to attack more for a single action, since that can create weird interactions when someone gets an extra action versus an extra attack.</p><p></p><p>Really, the complexity of PF2 is oversold. It has a lot of stuff, but it's streamlining cuts down on inadvertent complexities than can come with "simpler" game design, like the weird 5E Meta around multiclassing.</p><p></p><p></p><p></p><p><img src="https://i.kym-cdn.com/photos/images/facebook/001/354/591/17c.png" alt="" class="fr-fic fr-dii fr-draggable " style="width: 457px" /></p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8429393, member: 6778210"] I'm sorry, I find this to be BS. That certain games are less complex doesn't mean that there aren't modern games that are as or more complex than PF2. [I]Lancer [/I]and the FFG narrative RPGs are absolutely similar complexity levels, perhaps not directly but definitely in their own ways. Really, it seems like your idea of "complexity" is just having a whole bunch of feats, which misses that you generally aren't interacting with all or even the vast majority of those feats during play: instead, you're only interacting with a fraction of a percent because most are siloed off by proficiency, class, heritage, etc. Further, the streamlining of things such as the action economy absolutely makes things simpler than even some less complex games: the 3-Action economy is much simpler and more immediately intelligible than Action-Bonus Action-Move, because there aren't artificial delineations between a quicker action and a regular one. Similarly it's simpler to have everyone have the option to attack 3 times, but have it utility drop off rapidly, than to have certain classes gain the ability to attack more for a single action, since that can create weird interactions when someone gets an extra action versus an extra attack. Really, the complexity of PF2 is oversold. It has a lot of stuff, but it's streamlining cuts down on inadvertent complexities than can come with "simpler" game design, like the weird 5E Meta around multiclassing. [IMG width="457px"]https://i.kym-cdn.com/photos/images/facebook/001/354/591/17c.png[/IMG] [/QUOTE]
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