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<blockquote data-quote="Jaeger" data-source="post: 8429787" data-attributes="member: 27996"><p>Pazio has a killer supplement churn, and employee head count for a company that is not doing 5e sales levels. Sustaining this all seems to be based on their current business model.</p><p></p><p>Even if they don't go union, the impact of what there freelancers are doing will have big ripple effects IMHO. I would also assume that they could be in violation of their contracts... But we are not privy to the inner workings.</p><p></p><p>If they are forced to change their current model, they will need to seriously cut back on the supplement churn, employee's, and may even have to drop their least profitable game line.</p><p></p><p>Ultimately I am just guessing.</p><p></p><p>Fundamentally I believe you are correct in that Pazio is going to go through big changes in the next few years that they might not be able to weather.</p><p></p><p></p><p></p><p></p><p>Of the games you listed only Conan, Symboaroum, and Forbidden Lands are similar enough in theme to "D&D" they could be considered "competition" - the others are rules light offerings for people looking for a different kind of game, and level up is a 5e add-on for people who would like some of what PF2 has in their 5e.</p><p></p><p>And all three still fall short of the broad playstyle that base D&D encompasses:</p><p>Conan: There is some fiddly rules stuff there. Also uses d6's in a way that is not standard - sells special dice for that. Your house system + Special dice = better have a popular IP to get people to buy... </p><p></p><p>Symbaroum: Crunch sweet spot, but needs a new edition to iron out rules issues. Setting seems cool, but they spread out setting info over metaplot supplements!? The 1990's called and they want their bad metaplot idea back. FL is coming out with a 5e version to cash in...</p><p></p><p>Forbidden Lands: old-school hexcrawl experience - and too tightly focused on that to really grab much of the 5e audience or OSR audience for that matter...</p><p></p><p>While one can disagree with the direction they went with PF2, IMHO they were clearly catering to their hardcore base that <em>liked</em> the featapalooza rules mastery of PF1.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8429787, member: 27996"] Pazio has a killer supplement churn, and employee head count for a company that is not doing 5e sales levels. Sustaining this all seems to be based on their current business model. Even if they don't go union, the impact of what there freelancers are doing will have big ripple effects IMHO. I would also assume that they could be in violation of their contracts... But we are not privy to the inner workings. If they are forced to change their current model, they will need to seriously cut back on the supplement churn, employee's, and may even have to drop their least profitable game line. Ultimately I am just guessing. Fundamentally I believe you are correct in that Pazio is going to go through big changes in the next few years that they might not be able to weather. Of the games you listed only Conan, Symboaroum, and Forbidden Lands are similar enough in theme to "D&D" they could be considered "competition" - the others are rules light offerings for people looking for a different kind of game, and level up is a 5e add-on for people who would like some of what PF2 has in their 5e. And all three still fall short of the broad playstyle that base D&D encompasses: Conan: There is some fiddly rules stuff there. Also uses d6's in a way that is not standard - sells special dice for that. Your house system + Special dice = better have a popular IP to get people to buy... Symbaroum: Crunch sweet spot, but needs a new edition to iron out rules issues. Setting seems cool, but they spread out setting info over metaplot supplements!? The 1990's called and they want their bad metaplot idea back. FL is coming out with a 5e version to cash in... Forbidden Lands: old-school hexcrawl experience - and too tightly focused on that to really grab much of the 5e audience or OSR audience for that matter... While one can disagree with the direction they went with PF2, IMHO they were clearly catering to their hardcore base that [I]liked[/I] the featapalooza rules mastery of PF1. [/QUOTE]
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