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General Tabletop Discussion
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Paizo's Adventure Gear Cards... Now What?
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<blockquote data-quote="Morrus" data-source="post: 5011891" data-attributes="member: 1"><p>The period of play through which mundane items matter is so brief that in the interests of playability it's not even worth acknowledging. Nobody wants to count rations, 10' poles and 50' ropes. That's not fun for anyone but the "gritty realism DM". We do that stuff every day in real life.</p><p> </p><p>We used those cards - supplemented by the <a href="http://www.enworld.org/forum/local_links.php?catid=6" target="_blank">Fantasy Money</a> (bias admission: I produced it, but honestly, every player said "that's the best game innovation I ever saw!") - to great success. </p><p> </p><p>We had an "adventurer's backpack" for 25gp, which included ropes, torches, pitons, etc. It meant we didn't have to worry about that stuff because, frankly, none of my players was interested in buying ropes and poles. So if you had one, you always had the mundane equipment you needed.</p><p> </p><p>We used the cards for magic items. They were great. When they opened a chest, I'd hand them an envelope full of <em>Fantasy Money</em> and Paizo's Item Cards. They'd eagerly grab it and divide the loot physically. It really added something to the game. </p><p> </p><p>I was happy to write on the back of the item cards in pencil. It wipes off just fine with an eraser. Unless you're viewing these things as immaculate collector's items rather than a tool, that works just fine. If you want immaculate collector's items, buy a few packs and don't take the shirnk wrap off.</p><p> </p><p>So, in short - we loved them, and the benefit to our game was far greater than we ever expected. There's something about a group of players dividing up an envelope full of Fantasy Money and Item Cards that just <em>works</em>.</p><p> </p><p>And, of course, the Fantasy Money element was brilliant - if you don't have it in you hand, you don't have it. The whole concept of recording GP disappeared. What you had was what you had. If you wanted o lend money to another player, you just handed it to him. Same with the Item Cards - "Hey, borrow my Dagger +2, just make sure you give it back". It's very clear who ahs what because they<em> have the card</em>.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5011891, member: 1"] The period of play through which mundane items matter is so brief that in the interests of playability it's not even worth acknowledging. Nobody wants to count rations, 10' poles and 50' ropes. That's not fun for anyone but the "gritty realism DM". We do that stuff every day in real life. We used those cards - supplemented by the [URL="http://www.enworld.org/forum/local_links.php?catid=6"]Fantasy Money[/URL] (bias admission: I produced it, but honestly, every player said "that's the best game innovation I ever saw!") - to great success. We had an "adventurer's backpack" for 25gp, which included ropes, torches, pitons, etc. It meant we didn't have to worry about that stuff because, frankly, none of my players was interested in buying ropes and poles. So if you had one, you always had the mundane equipment you needed. We used the cards for magic items. They were great. When they opened a chest, I'd hand them an envelope full of [I]Fantasy Money[/I] and Paizo's Item Cards. They'd eagerly grab it and divide the loot physically. It really added something to the game. I was happy to write on the back of the item cards in pencil. It wipes off just fine with an eraser. Unless you're viewing these things as immaculate collector's items rather than a tool, that works just fine. If you want immaculate collector's items, buy a few packs and don't take the shirnk wrap off. So, in short - we loved them, and the benefit to our game was far greater than we ever expected. There's something about a group of players dividing up an envelope full of Fantasy Money and Item Cards that just [I]works[/I]. And, of course, the Fantasy Money element was brilliant - if you don't have it in you hand, you don't have it. The whole concept of recording GP disappeared. What you had was what you had. If you wanted o lend money to another player, you just handed it to him. Same with the Item Cards - "Hey, borrow my Dagger +2, just make sure you give it back". It's very clear who ahs what because they[I] have the card[/I]. [/QUOTE]
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