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Paizo's backwards compatibility
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<blockquote data-quote="roguerouge" data-source="post: 4115196" data-attributes="member: 13855"><p>Okay: this is not snark. I love the Paizo news.</p><p></p><p>But I'm new to this whole "backwards compatibility" concept when it comes to gaming. Can someone explain to me how modules written to be balanced against 3.5 PC parties AND Pathfinder PC parties? I mean the latter party's going to have a fighter with a feat every level plus weapon and armor training. I mean, that's great, and the 3.5 fighter was under-powered anyway, but is it really possible to write a balanced adventure for both kinds of fighters? And with altered skills and spells systems?</p><p></p><p>Again, I'm genuinely curious as to whether it's been successful before to write adventures that work for multiple systems and, if it hasn't worked before, whether there's any reason it couldn't work now.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4115196, member: 13855"] Okay: this is not snark. I love the Paizo news. But I'm new to this whole "backwards compatibility" concept when it comes to gaming. Can someone explain to me how modules written to be balanced against 3.5 PC parties AND Pathfinder PC parties? I mean the latter party's going to have a fighter with a feat every level plus weapon and armor training. I mean, that's great, and the 3.5 fighter was under-powered anyway, but is it really possible to write a balanced adventure for both kinds of fighters? And with altered skills and spells systems? Again, I'm genuinely curious as to whether it's been successful before to write adventures that work for multiple systems and, if it hasn't worked before, whether there's any reason it couldn't work now. [/QUOTE]
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