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Paizo's RPG SuperSTAR Contest Top 32
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<blockquote data-quote="JoshuaFrost" data-source="post: 3912050" data-attributes="member: 41226"><p>I'll bite, Mr. Anonymous.</p><p></p><p>How did we know, when doing Dragon and Dungeon, that a submission idea that was good enough to make it to the "ok, now write us that adventure" phase was going to turn out to be a good adventure? We didn't. We had to base our assumption on their writing sample (IE, their submission) and their ability to follow our guidelines and instructions. Sometimes the final adventures were not so good -- sometimes they were <em>very</em> good.</p><p></p><p>By the end, we'll have one writer who passed many phases designed to test writing and critical design skills, encounter plotting, and description. It's a process quite a bit more grueling than our old way of handling submissions for the magazines and a process, I think, that helps keep our writing pond filled with new fish.</p><p></p><p>As for this being a marketing ploy: if we can help ourselves by finding the "next great module writer" <em>and</em> promote our company and our products at the same time, who's going to fault us? "It was a big marketing ploy" is rather disrespectful of what we're trying to do -- its dismissive and coy and stinks of the sourest of grapes. Besides, I'm the evil corporate stooge in charge of telling you guys about Paizo's products and it wasn't <em>my</em> idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="JoshuaFrost, post: 3912050, member: 41226"] I'll bite, Mr. Anonymous. How did we know, when doing Dragon and Dungeon, that a submission idea that was good enough to make it to the "ok, now write us that adventure" phase was going to turn out to be a good adventure? We didn't. We had to base our assumption on their writing sample (IE, their submission) and their ability to follow our guidelines and instructions. Sometimes the final adventures were not so good -- sometimes they were [i]very[/i] good. By the end, we'll have one writer who passed many phases designed to test writing and critical design skills, encounter plotting, and description. It's a process quite a bit more grueling than our old way of handling submissions for the magazines and a process, I think, that helps keep our writing pond filled with new fish. As for this being a marketing ploy: if we can help ourselves by finding the "next great module writer" [i]and[/i] promote our company and our products at the same time, who's going to fault us? "It was a big marketing ploy" is rather disrespectful of what we're trying to do -- its dismissive and coy and stinks of the sourest of grapes. Besides, I'm the evil corporate stooge in charge of telling you guys about Paizo's products and it wasn't [i]my[/i] idea. :-) [/QUOTE]
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Paizo's RPG SuperSTAR Contest Top 32
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