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Paizo's RPG SuperSTAR Contest Top 32
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<blockquote data-quote="Erik Mona" data-source="post: 3912157" data-attributes="member: 2174"><p>The first test was a wondrous item because it's the shortest and easiest game element to write that allows us to judge whether or not the entrant can wow us in as small a package as possible. We received 856 submissions and commented on every single one, a process that took about a month of after hours sessions by three very busy publishers, all in their free time. The entries gave writers the opportunity to work fast within a short word budget, and to manage to impress us as the same time.</p><p></p><p>The country entry is a pure fluff test to help us evaluate whether the folks who can wow us when we give them a little more rope. While we were generally more focused on the "cool factor" for round 1, the judging is now up to the general public, and I think they will bring their own standards to the contest. It should be interesting to watch.</p><p></p><p>Putting the encounter design test up front would have vastly limited the number of participants, and we would have rejected even more of them on technicalities that the authors found unfair or inscrutable. So we started with something short and easy, and each task gets progressively more difficult.</p><p></p><p>As for the knock on the cat in a box, there is a thread on paizo.com where readers have posted their top 5 items, and that item appears on many of the lists. So I submit that the judges do at least have some idea of what they're doing.</p><p></p><p>--Erik Mona</p><p>Publisher</p><p>Paizo Publishing, LLC</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 3912157, member: 2174"] The first test was a wondrous item because it's the shortest and easiest game element to write that allows us to judge whether or not the entrant can wow us in as small a package as possible. We received 856 submissions and commented on every single one, a process that took about a month of after hours sessions by three very busy publishers, all in their free time. The entries gave writers the opportunity to work fast within a short word budget, and to manage to impress us as the same time. The country entry is a pure fluff test to help us evaluate whether the folks who can wow us when we give them a little more rope. While we were generally more focused on the "cool factor" for round 1, the judging is now up to the general public, and I think they will bring their own standards to the contest. It should be interesting to watch. Putting the encounter design test up front would have vastly limited the number of participants, and we would have rejected even more of them on technicalities that the authors found unfair or inscrutable. So we started with something short and easy, and each task gets progressively more difficult. As for the knock on the cat in a box, there is a thread on paizo.com where readers have posted their top 5 items, and that item appears on many of the lists. So I submit that the judges do at least have some idea of what they're doing. --Erik Mona Publisher Paizo Publishing, LLC [/QUOTE]
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Paizo's RPG SuperSTAR Contest Top 32
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