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Paladin 2 / Sorcerer 1 Needs a Prestige Class!
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<blockquote data-quote="kjenks" data-source="post: 2183278" data-attributes="member: 12892"><p>Paladin is pretty much a prestige class. Just stick with Pal all the way. Use your Sorc level(s) for True Strike (mixes well with Power Attack) and other spells with no somatic components so you can avoid that pesky arcane spell failure.</p><p></p><p>Here's a list of sorc/wiz spells with no somatic components.</p><p></p><p>(CA) = Complete Arcane</p><p>(CV) = Complete Adventurer</p><p>(RW) = Races of the Wild</p><p></p><p>SORCERER/WIZARD SPELLS</p><p></p><p>0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)</p><p>Flare: Dazzles one creature (-1 on attack rolls).</p><p></p><p>1ST-LEVEL SORCERER/WIZARD SPELLS</p><p>Expeditious Retreat, Swift: Swift. Your speed increases by 30 ft. for 1 round. (CV)</p><p>Feather Fall: Objects or creatures fall slowly.</p><p>Golem Strike: Swift. You can sneak attack constructs for 1 round. (CV)</p><p>Guided Shot: Swift. You ignore most cover and any distance penalties with your ranged attacks for 1 round. (CV)</p><p>Low-Light Vision: Subject gains low-light vision for 1 hour/level. (CA)</p><p>True Strike: +20 on your next attack roll.</p><p>Ventriloquism: Throws voice for 1 min./level.</p><p></p><p>2ND-LEVEL SORCERER/WIZARD SPELLS</p><p>Blades of Fire: Swift. Your melee weapons deal +1d6 fire damage for 1 round. (CA)</p><p>Bladeweave: Swift. Your melee attack dazes your opponent. (CV)</p><p>Blur: Attacks miss subject 20% of the time.</p><p>Blindness/Deafness: Makes subject blinded or deafened.</p><p>Darkness: 20-ft. radius of supernatural shadow.</p><p>Fly, Swift: Swift. You fly for 1 round. (CV)</p><p>Knock: Opens locked or magically sealed door.</p><p>Returning Weapon: Swift. Weapon gains the returning property. (RW)</p><p></p><p>3RD-LEVEL SORCERER/WIZARD SPELLS</p><p>Displacement: Attacks miss subject 50%.</p><p>Suggestion: Compels subject to follow stated course of action.</p><p>Tongues: Speak any language.</p><p></p><p>4TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Aerial Alacrity: +30 ft. fly speed, +1 AC and Reflex saves while flying. (RW)</p><p>Dimension Door: Teleports you short distance.</p><p>Geas, Lesser: Commands subject of 7 HD or less.</p><p>Shout: Deafens all within cone and deals 5d6 sonic damage.</p><p></p><p>5TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Contact Other Plane: Lets you ask question of extraplanar entity.</p><p>Teleport: Instantly transports you as far as 100 miles/level.</p><p></p><p>6TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Brilliant Blade: Weapon or group of projectiles shed light, ignore armor. (CA)</p><p>Phase Door: Creates an invisible passage through wood or stone.</p><p>Suggestion, Mass: As suggestion, plus one subject/level.</p><p></p><p>7TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Limited Wish: Alters reality-within spell limits. </p><p>Phase Door: Creates an invisible passage through wood or stone.</p><p>Power Word Blind: Blinds creature with 200 hp or less.</p><p>Teleport, Greater: As teleport, but no range limit and no off-target arrival.</p><p>Teleport Object: As teleport, but affects a touched object.</p><p></p><p>8TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Charm Monster, Mass: As charm monster, but all within 30 ft.</p><p>Otto's Irresistible Dance: Forces subject to dance.</p><p>Power Word Stun: Stuns creature with 150 hp or less.</p><p>Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.</p><p></p><p>9TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Mordenkainen’s Disjunction: Dispels magic, disenchants magic items.</p><p>Power Word Kill: Kills one creature with 100 hp or less.</p><p>Prismatic Sphere: As prismatic wall, but surrounds on all sides.</p><p>Teleportation Circle: Circle teleports any creature inside to designated spot. Costs 1,000 gp.</p><p>Time Stop: You act freely for 1d4+1 rounds.</p><p>Wail of the Banshee: Kills one creature/level.</p><p>Wish: As limited wish, but with fewer limits.</p></blockquote><p></p>
[QUOTE="kjenks, post: 2183278, member: 12892"] Paladin is pretty much a prestige class. Just stick with Pal all the way. Use your Sorc level(s) for True Strike (mixes well with Power Attack) and other spells with no somatic components so you can avoid that pesky arcane spell failure. Here's a list of sorc/wiz spells with no somatic components. (CA) = Complete Arcane (CV) = Complete Adventurer (RW) = Races of the Wild SORCERER/WIZARD SPELLS 0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS) Flare: Dazzles one creature (-1 on attack rolls). 1ST-LEVEL SORCERER/WIZARD SPELLS Expeditious Retreat, Swift: Swift. Your speed increases by 30 ft. for 1 round. (CV) Feather Fall: Objects or creatures fall slowly. Golem Strike: Swift. You can sneak attack constructs for 1 round. (CV) Guided Shot: Swift. You ignore most cover and any distance penalties with your ranged attacks for 1 round. (CV) Low-Light Vision: Subject gains low-light vision for 1 hour/level. (CA) True Strike: +20 on your next attack roll. Ventriloquism: Throws voice for 1 min./level. 2ND-LEVEL SORCERER/WIZARD SPELLS Blades of Fire: Swift. Your melee weapons deal +1d6 fire damage for 1 round. (CA) Bladeweave: Swift. Your melee attack dazes your opponent. (CV) Blur: Attacks miss subject 20% of the time. Blindness/Deafness: Makes subject blinded or deafened. Darkness: 20-ft. radius of supernatural shadow. Fly, Swift: Swift. You fly for 1 round. (CV) Knock: Opens locked or magically sealed door. Returning Weapon: Swift. Weapon gains the returning property. (RW) 3RD-LEVEL SORCERER/WIZARD SPELLS Displacement: Attacks miss subject 50%. Suggestion: Compels subject to follow stated course of action. Tongues: Speak any language. 4TH-LEVEL SORCERER/WIZARD SPELLS Aerial Alacrity: +30 ft. fly speed, +1 AC and Reflex saves while flying. (RW) Dimension Door: Teleports you short distance. Geas, Lesser: Commands subject of 7 HD or less. Shout: Deafens all within cone and deals 5d6 sonic damage. 5TH-LEVEL SORCERER/WIZARD SPELLS Contact Other Plane: Lets you ask question of extraplanar entity. Teleport: Instantly transports you as far as 100 miles/level. 6TH-LEVEL SORCERER/WIZARD SPELLS Brilliant Blade: Weapon or group of projectiles shed light, ignore armor. (CA) Phase Door: Creates an invisible passage through wood or stone. Suggestion, Mass: As suggestion, plus one subject/level. 7TH-LEVEL SORCERER/WIZARD SPELLS Limited Wish: Alters reality-within spell limits. Phase Door: Creates an invisible passage through wood or stone. Power Word Blind: Blinds creature with 200 hp or less. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Teleport Object: As teleport, but affects a touched object. 8TH-LEVEL SORCERER/WIZARD SPELLS Charm Monster, Mass: As charm monster, but all within 30 ft. Otto's Irresistible Dance: Forces subject to dance. Power Word Stun: Stuns creature with 150 hp or less. Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. 9TH-LEVEL SORCERER/WIZARD SPELLS Mordenkainen’s Disjunction: Dispels magic, disenchants magic items. Power Word Kill: Kills one creature with 100 hp or less. Prismatic Sphere: As prismatic wall, but surrounds on all sides. Teleportation Circle: Circle teleports any creature inside to designated spot. Costs 1,000 gp. Time Stop: You act freely for 1d4+1 rounds. Wail of the Banshee: Kills one creature/level. Wish: As limited wish, but with fewer limits. [/QUOTE]
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Paladin 2 / Sorcerer 1 Needs a Prestige Class!
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