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Paladin Actions - Appropriate?
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<blockquote data-quote="Hawken" data-source="post: 3668792" data-attributes="member: 23619"><p>Not really. In your case, a pacifist god would likely not have any paladin followers. Priests maybe but not holy soldiers out to rid the world of evil. Paladins are soldiers that get holy powers instead of feats. They are made for fighting evil, not sparing or converting it. If they get the chance to, yay!, bonus xp, but they are there to dispatch evil. It wasn't just an outsider but an evil one and a devil at that. Devil. Made from the stuff of Hell. Can't get much more evil than that. And any LG deity, even the peaceful ones, will think nothing of putting evil outsiders (or evil anything else) to the sword. And you're injecting your own 'what if' into this. Its not about 'what if's, its about hows and whys. </p><p></p><p> Well, that's the kind of campaign it was. The paladin took out an evil outsider, per his code of conduct and class description. Nothing at all wrong with that. If you're upset because the paladin didn't give warning, too bad. Warning would have given the imp time to escape, where he could have followed the party and killed them all in their sleep as they camped. Or it could have used Suggestion on someone to do the same thing. Or any other number of possibilities. Imps are lawful evil outsiders made of the stuff of Hell. There's no redeeming that and paladins aren't in the business of redemption. They are given the authority to carry out justice, the paladin did that in the way he saw best. </p><p></p><p>As for your working with evil comment, that doesn't slide for paladins (or anyone else with common sense). Paladins are not allowed to knowingly associate with evil. And anyone else stupid enough to make deals with devils (not necessarily pacts, but any kind of agreement) deserves exactly what they get from it. </p><p></p><p> You would think that. That's what devils would want you to think. Especially one 'apparently' helpless or disadvantaged. But being able to communicate telepathically means he could 'hear' them thinking about attacking as easily as if they said it. Being able to turn invisible, shapechange and what else at will is hardly vulnerable including having a poisonous stinger and the ability to plant suggestions. Played deviously (which is how imps are), the imp could have killed at least 1 if not more of the party or gotten them into far worse trouble. Your inclination to mercy would have gotten the party killed or in a bigger mess than "Oh no! Our paladin killed an imp!" HP-wise, yeah, the imp wasn't a threat, but that's not what makes them dangerous anyway. So, your point there isn't even a valid one. </p><p></p><p> What? What does that mean? Leniency because it helped the party? That's lame. I'd have stripped the paladin of his powers permanently if he had let that imp get away! Your pacifist inclinations would make you a great player of some clerics but not any paladins. Imps are evil outsiders, they just don't <em>do</em> evil, they <em>are</em> evil. </p><p></p><p> Where are you getting this stuff? How could they easily capture a creature that can shapechange, turn invisible, fly and do all sorts of other things? And fewer HP doesn't make something less dangerous or less evil. Evil is evil, regardless of its hit points. By your own argument, a 20th level paladin should be just ignoring or knocking out any of Hell's inhabitants short of exceptional Pit Fiends and the nobles and rulers there.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3668792, member: 23619"] Not really. In your case, a pacifist god would likely not have any paladin followers. Priests maybe but not holy soldiers out to rid the world of evil. Paladins are soldiers that get holy powers instead of feats. They are made for fighting evil, not sparing or converting it. If they get the chance to, yay!, bonus xp, but they are there to dispatch evil. It wasn't just an outsider but an evil one and a devil at that. Devil. Made from the stuff of Hell. Can't get much more evil than that. And any LG deity, even the peaceful ones, will think nothing of putting evil outsiders (or evil anything else) to the sword. And you're injecting your own 'what if' into this. Its not about 'what if's, its about hows and whys. Well, that's the kind of campaign it was. The paladin took out an evil outsider, per his code of conduct and class description. Nothing at all wrong with that. If you're upset because the paladin didn't give warning, too bad. Warning would have given the imp time to escape, where he could have followed the party and killed them all in their sleep as they camped. Or it could have used Suggestion on someone to do the same thing. Or any other number of possibilities. Imps are lawful evil outsiders made of the stuff of Hell. There's no redeeming that and paladins aren't in the business of redemption. They are given the authority to carry out justice, the paladin did that in the way he saw best. As for your working with evil comment, that doesn't slide for paladins (or anyone else with common sense). Paladins are not allowed to knowingly associate with evil. And anyone else stupid enough to make deals with devils (not necessarily pacts, but any kind of agreement) deserves exactly what they get from it. You would think that. That's what devils would want you to think. Especially one 'apparently' helpless or disadvantaged. But being able to communicate telepathically means he could 'hear' them thinking about attacking as easily as if they said it. Being able to turn invisible, shapechange and what else at will is hardly vulnerable including having a poisonous stinger and the ability to plant suggestions. Played deviously (which is how imps are), the imp could have killed at least 1 if not more of the party or gotten them into far worse trouble. Your inclination to mercy would have gotten the party killed or in a bigger mess than "Oh no! Our paladin killed an imp!" HP-wise, yeah, the imp wasn't a threat, but that's not what makes them dangerous anyway. So, your point there isn't even a valid one. What? What does that mean? Leniency because it helped the party? That's lame. I'd have stripped the paladin of his powers permanently if he had let that imp get away! Your pacifist inclinations would make you a great player of some clerics but not any paladins. Imps are evil outsiders, they just don't [i]do[/i] evil, they [i]are[/i] evil. Where are you getting this stuff? How could they easily capture a creature that can shapechange, turn invisible, fly and do all sorts of other things? And fewer HP doesn't make something less dangerous or less evil. Evil is evil, regardless of its hit points. By your own argument, a 20th level paladin should be just ignoring or knocking out any of Hell's inhabitants short of exceptional Pit Fiends and the nobles and rulers there. [/QUOTE]
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