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Paladin Actions - Appropriate?
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<blockquote data-quote="Arkhandus" data-source="post: 3668983" data-attributes="member: 13966"><p>Except, as I already mentioned, the Imp invalidated the agreement through its deception. The agreement was made under false pretenses and the paladin strictly <em>cannot</em> continue association with known evil creatures once he learns of their evil. Seeing a fiend is usually enough to verify that it is evil, and once the other battle was over he would have had the chance to Detect Evil, though it wouldn't normally be necessary against a fiend since they're pretty much universally pure evil, through and through, down to their very core and the nature of their being.</p><p></p><p>The deception with the agreement was a slight to the paladin's honor, and he was honor-bound to avenge that slight by a fiend and fulfill his oaths to destroy evil, moreso than he was honor-bound to fulfill the oath that was made under false pretenses.</p><p></p><p>Paladins are put under the demands of pursuing Good moreso than Law; any evil act can make them lose their powers, but only a certain few nonlawful acts can cause the same loss of powers. And most of their abilities are oriented towards opposing evil, not chaos, so they are undeniably more anti-evil than they are anti-chaos. Good comes before law when a paladin must make a decision.</p><p></p><p></p><p>And, if the paladin could not have retained his paladin powers either way, what the heck was the point? If he continues association with the fiend or allows it to go about its business with the item he had inadvertently helped it to acquire, he loses his powers for aiding evil and causing evil to be perpetuated (the imp cannot possibly have good intentions for the item).</p><p></p><p>If he smites the fiend for deceiving him and trying to use him as a tool of evil, he loses his powers, according to you who call foul on him for having done so. It's an impossible situation for the paladin if you do not accept that he was fine in smiting the fiend after realizing its deception. Smiting evil is the main thing that paladins <strong>do</strong>.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3668983, member: 13966"] Except, as I already mentioned, the Imp invalidated the agreement through its deception. The agreement was made under false pretenses and the paladin strictly [I]cannot[/I] continue association with known evil creatures once he learns of their evil. Seeing a fiend is usually enough to verify that it is evil, and once the other battle was over he would have had the chance to Detect Evil, though it wouldn't normally be necessary against a fiend since they're pretty much universally pure evil, through and through, down to their very core and the nature of their being. The deception with the agreement was a slight to the paladin's honor, and he was honor-bound to avenge that slight by a fiend and fulfill his oaths to destroy evil, moreso than he was honor-bound to fulfill the oath that was made under false pretenses. Paladins are put under the demands of pursuing Good moreso than Law; any evil act can make them lose their powers, but only a certain few nonlawful acts can cause the same loss of powers. And most of their abilities are oriented towards opposing evil, not chaos, so they are undeniably more anti-evil than they are anti-chaos. Good comes before law when a paladin must make a decision. And, if the paladin could not have retained his paladin powers either way, what the heck was the point? If he continues association with the fiend or allows it to go about its business with the item he had inadvertently helped it to acquire, he loses his powers for aiding evil and causing evil to be perpetuated (the imp cannot possibly have good intentions for the item). If he smites the fiend for deceiving him and trying to use him as a tool of evil, he loses his powers, according to you who call foul on him for having done so. It's an impossible situation for the paladin if you do not accept that he was fine in smiting the fiend after realizing its deception. Smiting evil is the main thing that paladins [B]do[/B]. [/QUOTE]
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