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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="IanB" data-source="post: 3670757" data-attributes="member: 1473"><p>It might be getting a little off topic, but yes. This would not be true for mere descendents of outsiders (tieflings, aasimar, etc), but all of the "alignment embodying" outsiders - archons, eladrin, guardinals, modrons, etc., don't drift; they're not capable of it. (I suppose, thinking about it, that artifact/deity level effects could *force* a change to one, but that would not be any sort of free will... and who ever heard of a ring-of-turning-you-good anyway. That's not a good McGuffin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>The main exception I make is for outsiders of non-fixed alignments - a solar can fall, for example; a solar is not a manifestation of the essence of a particular aligned plane; they can be lawful, neutral or chaotic - and thus can be tempted into a fall (very unlikely of course.)</p><p></p><p>In any case my larger point here is that these arguments are very difficult to conduct with any kind of consistency, just because 'what can a paladin do' is going to be different in *every* game. The best we can do to answer a question like the OP poses is say "well, this is how it would go down in MY game." It isn't really a rules forum question, because the RAW doesn't really provide enough guidance for a concrete answer.</p></blockquote><p></p>
[QUOTE="IanB, post: 3670757, member: 1473"] It might be getting a little off topic, but yes. This would not be true for mere descendents of outsiders (tieflings, aasimar, etc), but all of the "alignment embodying" outsiders - archons, eladrin, guardinals, modrons, etc., don't drift; they're not capable of it. (I suppose, thinking about it, that artifact/deity level effects could *force* a change to one, but that would not be any sort of free will... and who ever heard of a ring-of-turning-you-good anyway. That's not a good McGuffin. ;) ) The main exception I make is for outsiders of non-fixed alignments - a solar can fall, for example; a solar is not a manifestation of the essence of a particular aligned plane; they can be lawful, neutral or chaotic - and thus can be tempted into a fall (very unlikely of course.) In any case my larger point here is that these arguments are very difficult to conduct with any kind of consistency, just because 'what can a paladin do' is going to be different in *every* game. The best we can do to answer a question like the OP poses is say "well, this is how it would go down in MY game." It isn't really a rules forum question, because the RAW doesn't really provide enough guidance for a concrete answer. [/QUOTE]
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