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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="Arkhandus" data-source="post: 3670999" data-attributes="member: 13966"><p>No, the paladin only slew it after learning it was an imp, and after the immediate danger of the battle was dealt with, which is the tactically-sound way to handle it. He wasn't continuing association with it merely by choosing not to attack it until he was no longer in immediate danger from other foes at the same time. And after the battle was over, it is certainly possible that he was trying to figure out if his honor would permit him to slay the deceptive fiend while he was sort of loosely under a temporary agreement not to harm it (which the rest of the party had made, and he just went along with as part of their group). He probably didn't participate in the search other than following his comrades afterward, until deciding whether or not he could slay the fiend yet or needed to wait for the agreement to expire.</p><p></p><p>And you are making assumptions that the imp had no intention of treachery after finding the item he sought. If the party were sufficiently weakened by that point, he could very likely have slain them all or at least one or two of the weakest or most-annoyingly-goody-two-shoesy. With its abilities it could stand a chance once they're weakened, of at least slaying one (the PCs weren't so high-level as to have an easy time hitting it, and bypassing its DR, and resisting its Poison or Suggestion.....especially since it can fly away invisibly, and wait for them to fall asleep in the first place. They can only stay awake so long.....but the Imp is no weak mortal. A Suggestion to the guard on duty, then some coup de grace's with the poison sting against the sleeping PCs while the guard is running after something in the distance according to the Suggestion.....).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3670999, member: 13966"] No, the paladin only slew it after learning it was an imp, and after the immediate danger of the battle was dealt with, which is the tactically-sound way to handle it. He wasn't continuing association with it merely by choosing not to attack it until he was no longer in immediate danger from other foes at the same time. And after the battle was over, it is certainly possible that he was trying to figure out if his honor would permit him to slay the deceptive fiend while he was sort of loosely under a temporary agreement not to harm it (which the rest of the party had made, and he just went along with as part of their group). He probably didn't participate in the search other than following his comrades afterward, until deciding whether or not he could slay the fiend yet or needed to wait for the agreement to expire. And you are making assumptions that the imp had no intention of treachery after finding the item he sought. If the party were sufficiently weakened by that point, he could very likely have slain them all or at least one or two of the weakest or most-annoyingly-goody-two-shoesy. With its abilities it could stand a chance once they're weakened, of at least slaying one (the PCs weren't so high-level as to have an easy time hitting it, and bypassing its DR, and resisting its Poison or Suggestion.....especially since it can fly away invisibly, and wait for them to fall asleep in the first place. They can only stay awake so long.....but the Imp is no weak mortal. A Suggestion to the guard on duty, then some coup de grace's with the poison sting against the sleeping PCs while the guard is running after something in the distance according to the Suggestion.....). [/QUOTE]
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Paladin Actions - Appropriate?
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