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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="Beckett" data-source="post: 3671070" data-attributes="member: 781"><p>Must be a Monday- I'm taking part in a paladin-alignment thread.</p><p></p><p>With the OP Imp problem, I think it's important to know when the party discovered their invisible friend was an imp. Before either item was found? I think the paladin should drop out of the agreement then, refusing the imp's help and refusing to help the imp (and if the only way to get the item his party needs is with the imp's help, I'd be tempted to call the DM a jerk). I don't think the paladin has to attack the imp right then and there, but he might to prevent it from achieving its evil goal.</p><p></p><p>Find out after the imp has his item? In that case, the paladin has been duped into aiding a devil in some evil goal (taking it as granted that whatever an imp does has some evil purpose). I'd say the paladin would be justified in attacking the imp in an effort to make up for the evil he's helped.</p><p></p><p>Find out after the party has found their item, but before the imp has found its? I'd say the paladin should call off the deal, and probably attempt to stop the imp from achieving its goal. Attacking might be a little extreme, but warning the devil to leave and not come back seems appropriate.</p><p></p><p>Each of these should be accompanied by some cleansing and prayer by the paladin.</p><p></p><p>As for Hyp's army example, I think the proper thing to do is to suck it up. The enemy general bringing along an erinyes is pretty insulting, but attacking her under a flag of truce is chaotic and stupid. The greater good will be served by holding your tongue and keeping your sword sheathed. You'll get your chance at the erinyes once reinforcements have arrived (or whatever you're waiting for). And no, I would not consider this associating with an evil creature in any way significant to strip a paladin of his powers.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3671070, member: 781"] Must be a Monday- I'm taking part in a paladin-alignment thread. With the OP Imp problem, I think it's important to know when the party discovered their invisible friend was an imp. Before either item was found? I think the paladin should drop out of the agreement then, refusing the imp's help and refusing to help the imp (and if the only way to get the item his party needs is with the imp's help, I'd be tempted to call the DM a jerk). I don't think the paladin has to attack the imp right then and there, but he might to prevent it from achieving its evil goal. Find out after the imp has his item? In that case, the paladin has been duped into aiding a devil in some evil goal (taking it as granted that whatever an imp does has some evil purpose). I'd say the paladin would be justified in attacking the imp in an effort to make up for the evil he's helped. Find out after the party has found their item, but before the imp has found its? I'd say the paladin should call off the deal, and probably attempt to stop the imp from achieving its goal. Attacking might be a little extreme, but warning the devil to leave and not come back seems appropriate. Each of these should be accompanied by some cleansing and prayer by the paladin. As for Hyp's army example, I think the proper thing to do is to suck it up. The enemy general bringing along an erinyes is pretty insulting, but attacking her under a flag of truce is chaotic and stupid. The greater good will be served by holding your tongue and keeping your sword sheathed. You'll get your chance at the erinyes once reinforcements have arrived (or whatever you're waiting for). And no, I would not consider this associating with an evil creature in any way significant to strip a paladin of his powers. [/QUOTE]
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