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Paladin Actions - Appropriate?
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<blockquote data-quote="RigaMortus2" data-source="post: 3671176" data-attributes="member: 11586"><p>The OP never said he assisted them in battle. He said <em>during combat the imp assisted the party</em>. Assisted doing what? Fighting? Healing? Distracting? Searching? The OP never specifies, so why do we automatically assume out of all those options it was "fighting"? Also, just because he assisted DURING combat doesn't mean he assisted them by DOING combat. You are simply assuming the only assisting the Imp did was attacking, which in turn made him visible. I don't think you can assume this w/o more info from the OP.</p><p></p><p></p><p></p><p>Since we don't know what the OP meant by "assisted the party", none of those are relevant until the OP gives us more info.</p><p></p><p></p><p></p><p>It may not have been an effective tactic, but it is assisting (in finding the items).</p><p></p><p></p><p></p><p>Maybe if you were DM it wouldn't work. You can't say this for sure, since you were not there. What do you think the spell Ghost Sounds is for? An invisible Imp can be just as effective.</p><p></p><p></p><p></p><p>And how exactly would they "KNOW" this? This is a world with magic after all. They may feel safe in their house, but once the party busts in and starts swinging, you have to be prepared for anything. Was there a back door? Did someone sneak in? Is it someone invisible? Someone that can dimension door inside? Someone who can walk through walls? The enemies would have no idea, and they would be wise to send at least 1 person to check it out so they don't get jumped from behind.</p><p></p><p></p><p></p><p>Possibly. But possibly not. If the DM ran the encounter intelligently, and this example had occured, the smart thing to do would be to make sure no one is sneaking up from behind by sending 1 or more people to check it out while the others continue to deal with the PCs.</p><p></p><p></p><p></p><p>True. But it is a form of assisting, if even to stop an opponent for 1 more round.</p><p></p><p></p><p></p><p>I am glad you were there to explain this to the rest of us. I suppose I will just counter with "very likely"?</p><p></p><p></p><p></p><p>*sigh* I have to explain this one to? Have you ever had a party member drop during combat before? Have you ever had to rummage through his items to find a healing potion and force feed him it (full round action, there ARE rules for his in the PHB)? I was not suggesting an Imp would use (let along carry) his own healing potion on the mortals. But if one dropped and the Imp was near by and he really needed the party to get the item, he very well might search the fallen party member for a healing potion and force feed him. You make this sound like it is uncommon or unheard of...</p><p></p><p></p><p></p><p>Your assumptions are weak as well. You weren't there but argue as if you were. You pull way too many assumptions out of very little info given to us by the OP. You seem to think the word "assist" is synonomous with "attack" lol.</p><p></p><p></p><p></p><p>So what? Assisting is assisting. It doesn't have to be 100% effective. And it certainly doesn't have to deal damage like you seem to think it does. Perhaps the OP will chime in and explain that the Imp turned visible in the middle of combat when he cast a spell and blah blah blah. That would be great and clear a lot of things up.</p><p></p><p></p><p></p><p>Sometimes it is the intent. A creative player or DM would have made them useful. From reading your responses, I can see how you might not think they are.</p><p></p><p></p><p></p><p>What would be "a weak, pathetic effort"? Doing something during combat that didn't involve an attack roll or damage? Assisting the party in other ways that didn't involve an attack roll or damage? Surely for some people who think D&D is all hack n slash and can't be creative, I can see that being weak and pathetic. For most people I know, not only can it be fun for the DM and the players, it can be effective and memorable.</p><p></p><p></p><p></p><p>See, here's the thing. It matters (for the Paladin) if the Imp was visible during combat or after it. If the Imp did something that turned himself visible during combat, the Paladin should have did something about it right away ("You made a deal with that thing!?"). Called the deal off before it was fulfilled. But waiting until after the combat, after both parties got what they wanted, then killing the Imp, is certainly not a Lawful Good act IMHO.</p><p></p><p>Like others have said, there are no hard fast rules in regards to Paladins (or alignments for that matter). Each campaign will treat them differently. Every person (player and DM) will have their own views on it. All we can do is give advice on how we would handle it. Just form what I've read, I think you handle Paladins very one-dimensionally. I think there is more to a Paladin then smite first and ask questions later. Or smite with extreme prejudice. Oh well, to each his own, right?</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3671176, member: 11586"] The OP never said he assisted them in battle. He said [i]during combat the imp assisted the party[/i]. Assisted doing what? Fighting? Healing? Distracting? Searching? The OP never specifies, so why do we automatically assume out of all those options it was "fighting"? Also, just because he assisted DURING combat doesn't mean he assisted them by DOING combat. You are simply assuming the only assisting the Imp did was attacking, which in turn made him visible. I don't think you can assume this w/o more info from the OP. Since we don't know what the OP meant by "assisted the party", none of those are relevant until the OP gives us more info. It may not have been an effective tactic, but it is assisting (in finding the items). Maybe if you were DM it wouldn't work. You can't say this for sure, since you were not there. What do you think the spell Ghost Sounds is for? An invisible Imp can be just as effective. And how exactly would they "KNOW" this? This is a world with magic after all. They may feel safe in their house, but once the party busts in and starts swinging, you have to be prepared for anything. Was there a back door? Did someone sneak in? Is it someone invisible? Someone that can dimension door inside? Someone who can walk through walls? The enemies would have no idea, and they would be wise to send at least 1 person to check it out so they don't get jumped from behind. Possibly. But possibly not. If the DM ran the encounter intelligently, and this example had occured, the smart thing to do would be to make sure no one is sneaking up from behind by sending 1 or more people to check it out while the others continue to deal with the PCs. True. But it is a form of assisting, if even to stop an opponent for 1 more round. I am glad you were there to explain this to the rest of us. I suppose I will just counter with "very likely"? *sigh* I have to explain this one to? Have you ever had a party member drop during combat before? Have you ever had to rummage through his items to find a healing potion and force feed him it (full round action, there ARE rules for his in the PHB)? I was not suggesting an Imp would use (let along carry) his own healing potion on the mortals. But if one dropped and the Imp was near by and he really needed the party to get the item, he very well might search the fallen party member for a healing potion and force feed him. You make this sound like it is uncommon or unheard of... Your assumptions are weak as well. You weren't there but argue as if you were. You pull way too many assumptions out of very little info given to us by the OP. You seem to think the word "assist" is synonomous with "attack" lol. So what? Assisting is assisting. It doesn't have to be 100% effective. And it certainly doesn't have to deal damage like you seem to think it does. Perhaps the OP will chime in and explain that the Imp turned visible in the middle of combat when he cast a spell and blah blah blah. That would be great and clear a lot of things up. Sometimes it is the intent. A creative player or DM would have made them useful. From reading your responses, I can see how you might not think they are. What would be "a weak, pathetic effort"? Doing something during combat that didn't involve an attack roll or damage? Assisting the party in other ways that didn't involve an attack roll or damage? Surely for some people who think D&D is all hack n slash and can't be creative, I can see that being weak and pathetic. For most people I know, not only can it be fun for the DM and the players, it can be effective and memorable. See, here's the thing. It matters (for the Paladin) if the Imp was visible during combat or after it. If the Imp did something that turned himself visible during combat, the Paladin should have did something about it right away ("You made a deal with that thing!?"). Called the deal off before it was fulfilled. But waiting until after the combat, after both parties got what they wanted, then killing the Imp, is certainly not a Lawful Good act IMHO. Like others have said, there are no hard fast rules in regards to Paladins (or alignments for that matter). Each campaign will treat them differently. Every person (player and DM) will have their own views on it. All we can do is give advice on how we would handle it. Just form what I've read, I think you handle Paladins very one-dimensionally. I think there is more to a Paladin then smite first and ask questions later. Or smite with extreme prejudice. Oh well, to each his own, right? [/QUOTE]
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