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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3672811" data-attributes="member: 35788"><p>See, I think I am reaching a point where I need to leave the discussion. And the reason isn't because it is getting too personal or anything. It is just that I have a serious problem with the premise that anything can be created for the sole purpose of giving anyone a carte blanche in killing. It just isn't how I game. I never want to even feel myaself rationalizing game violence from a good-aligned character by saying, "It's okay, demons and devils are put into the game so that they die." It just doesn't *feel* right to me. And please understand that I feel this way about good aligned characters. Neutral and evil characters are a different story. I'm not saying good characters can't fight and even kill. I'm saying that it should never be such a black and white issue of "it's okay to kill it, because they're assumed evil." The potential for redemption should always negate assumed killing. Sure, redemption is difficult. But no more difficult than assumed killing. On that note, I don't think I can go any farther. It's a variation of morals, ethics, and understanding of good/evil where the differences are. It isn't a game mechanic problem any more. It's an ethics/morality problem.</p><p></p><p></p><p></p><p>Thanks for the clarification. Please understand that my intention was not to start that type of a hijack. I was merely trying to respond to an earlier comment, and if I pushed the line it was unintentional!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3672811, member: 35788"] See, I think I am reaching a point where I need to leave the discussion. And the reason isn't because it is getting too personal or anything. It is just that I have a serious problem with the premise that anything can be created for the sole purpose of giving anyone a carte blanche in killing. It just isn't how I game. I never want to even feel myaself rationalizing game violence from a good-aligned character by saying, "It's okay, demons and devils are put into the game so that they die." It just doesn't *feel* right to me. And please understand that I feel this way about good aligned characters. Neutral and evil characters are a different story. I'm not saying good characters can't fight and even kill. I'm saying that it should never be such a black and white issue of "it's okay to kill it, because they're assumed evil." The potential for redemption should always negate assumed killing. Sure, redemption is difficult. But no more difficult than assumed killing. On that note, I don't think I can go any farther. It's a variation of morals, ethics, and understanding of good/evil where the differences are. It isn't a game mechanic problem any more. It's an ethics/morality problem. Thanks for the clarification. Please understand that my intention was not to start that type of a hijack. I was merely trying to respond to an earlier comment, and if I pushed the line it was unintentional! [/QUOTE]
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