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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="IanB" data-source="post: 3674253" data-attributes="member: 1473"><p>Presumably in your example, the NPC Kord-worshipper in question isn't a physical manifestation of everything that is evil in the universe, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It is also somewhat unlikely to me that the legal framework the paladin subscribes to offers any legal rights to extraplanar hellspawn.</p><p></p><p>So much of this discussion is tied up just in how you frame the paladin's actions.</p><p></p><p>One camp seems to think this is what happened:</p><p></p><p>- Paladin makes agreement with invisible creature, planning from the start to take him out once said creature is no longer important.</p><p></p><p>But it could just as easily be:</p><p></p><p>- Paladin says nothing when his group makes a deal with an invisible creature, perhaps having misgivings but keeping them quiet in order to avoid a scene with his group, and as they progress through the search gets more and more suspicious - in the end, when their ally is revealed to be an evil imp, he realizes his mistake in not piping up earlier and attempts to rectify it (and salvage his paladinhood, which could be endangered otherwise) by destroying an evil abomination that opposes everything he stands for.</p><p></p><p>They're the same thing in terms of actual character actions taken in game, but very different in character/player motivation. We don't *know* what the player was thinking at the time.</p><p></p><p>EDIT: Also, due to the fact that MAD is a harsh mistress and the realities of the point-buy system, there's a good chance that the paladin has only an 8 intelligence. Does that change anything about the situation? It might easily explain why he didn't think to detect evil when it was just an invisible helper, for example.</p></blockquote><p></p>
[QUOTE="IanB, post: 3674253, member: 1473"] Presumably in your example, the NPC Kord-worshipper in question isn't a physical manifestation of everything that is evil in the universe, though. ;) It is also somewhat unlikely to me that the legal framework the paladin subscribes to offers any legal rights to extraplanar hellspawn. So much of this discussion is tied up just in how you frame the paladin's actions. One camp seems to think this is what happened: - Paladin makes agreement with invisible creature, planning from the start to take him out once said creature is no longer important. But it could just as easily be: - Paladin says nothing when his group makes a deal with an invisible creature, perhaps having misgivings but keeping them quiet in order to avoid a scene with his group, and as they progress through the search gets more and more suspicious - in the end, when their ally is revealed to be an evil imp, he realizes his mistake in not piping up earlier and attempts to rectify it (and salvage his paladinhood, which could be endangered otherwise) by destroying an evil abomination that opposes everything he stands for. They're the same thing in terms of actual character actions taken in game, but very different in character/player motivation. We don't *know* what the player was thinking at the time. EDIT: Also, due to the fact that MAD is a harsh mistress and the realities of the point-buy system, there's a good chance that the paladin has only an 8 intelligence. Does that change anything about the situation? It might easily explain why he didn't think to detect evil when it was just an invisible helper, for example. [/QUOTE]
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