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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="IanB" data-source="post: 3674483" data-attributes="member: 1473"><p>Now to make it match even better, she doesn't reveal she's a fiend until *after dinner is over.* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I agree that in the right kind of game, the encounter could be fun to roleplay - a Planescape or Eberron game, for example, something with more shades of gray when it comes to outsiders. It is all about how a paladin is expected to behave in a given game. In a game like mine, where the expectation is fairly clear that paladins do not go on dinner dates with devils, then the scenario would be pointless. Even in a game where that sort of behavior would not *necessarily* result in "Go to jail immediately, do not pass go" for a paladin, there are ways to set that sort of encounter up that don't require a paladin to explicitly make a deal with a fiend in order to get something he wants.</p><p></p><p>And really, would the encounter be all that different with, say, a chaotic aligned outsider like a lillend, or even a CN fey? The roleplaying dynamics are essentially the same, and you're not putting your player into what may be a really uncomfortable position for them - having dinner with a lillend isn't going to cost a paladin their class abilities, but will be just as entertaining to roleplay. Anything, especially a forced situation, that puts the game stats of a beloved character at risk has a chance of being viewed very antagonistally by a player, and I think there's good reason for that.</p></blockquote><p></p>
[QUOTE="IanB, post: 3674483, member: 1473"] Now to make it match even better, she doesn't reveal she's a fiend until *after dinner is over.* ;) I agree that in the right kind of game, the encounter could be fun to roleplay - a Planescape or Eberron game, for example, something with more shades of gray when it comes to outsiders. It is all about how a paladin is expected to behave in a given game. In a game like mine, where the expectation is fairly clear that paladins do not go on dinner dates with devils, then the scenario would be pointless. Even in a game where that sort of behavior would not *necessarily* result in "Go to jail immediately, do not pass go" for a paladin, there are ways to set that sort of encounter up that don't require a paladin to explicitly make a deal with a fiend in order to get something he wants. And really, would the encounter be all that different with, say, a chaotic aligned outsider like a lillend, or even a CN fey? The roleplaying dynamics are essentially the same, and you're not putting your player into what may be a really uncomfortable position for them - having dinner with a lillend isn't going to cost a paladin their class abilities, but will be just as entertaining to roleplay. Anything, especially a forced situation, that puts the game stats of a beloved character at risk has a chance of being viewed very antagonistally by a player, and I think there's good reason for that. [/QUOTE]
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Paladin Actions - Appropriate?
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