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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
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<blockquote data-quote="IanB" data-source="post: 3674653" data-attributes="member: 1473"><p>Again, as I have maintained all along, that is *entirely* campaign dependent. RAW is insufficient for determining stuff like this (as I think I said several pages ago.) It could, depending on the campaign, be a violation of any of these parts of the code:</p><p></p><p>"A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act." - this would require a pretty draconian interpretation of "evil act," and would not be *my* interpretation, but it is a possibility.</p><p></p><p>"respect legitimate authority" - there are plenty of campaign-specific legitimate authorities who may restrict a paladin's behavior with regard to evil outsiders, including very likely in most games (I would think) the paladin's church.</p><p></p><p>"punish those who harm or threaten innocents." - this is the relevant clause in my own game. Evil outsiders, like an imp, threaten innocents by their very existence. Their entire purpose, their entire existence, is predicated on tempting, corrupting, or just killing innocents. Making a deal with one, going on a dinner date with one, etc., all of these are deliberately passing on a chance to enforce this clause in my current view (which is really a function of how my current game works - as I said before, if I was running an Eberron game or something I would take a different reading.)</p></blockquote><p></p>
[QUOTE="IanB, post: 3674653, member: 1473"] Again, as I have maintained all along, that is *entirely* campaign dependent. RAW is insufficient for determining stuff like this (as I think I said several pages ago.) It could, depending on the campaign, be a violation of any of these parts of the code: "A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act." - this would require a pretty draconian interpretation of "evil act," and would not be *my* interpretation, but it is a possibility. "respect legitimate authority" - there are plenty of campaign-specific legitimate authorities who may restrict a paladin's behavior with regard to evil outsiders, including very likely in most games (I would think) the paladin's church. "punish those who harm or threaten innocents." - this is the relevant clause in my own game. Evil outsiders, like an imp, threaten innocents by their very existence. Their entire purpose, their entire existence, is predicated on tempting, corrupting, or just killing innocents. Making a deal with one, going on a dinner date with one, etc., all of these are deliberately passing on a chance to enforce this clause in my current view (which is really a function of how my current game works - as I said before, if I was running an Eberron game or something I would take a different reading.) [/QUOTE]
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Paladin Actions - Appropriate?
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