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Paladin Actions - Appropriate?
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<blockquote data-quote="SlagMortar" data-source="post: 3674758" data-attributes="member: 24821"><p>Perhaps I am reading too strongly into associate. That's a good thing if paladins are allowed a little more leeway than I thought in RAW. Honestly, I hate classes with built in flavor. Also, I hadn't looked at the "grossly violate" language. Apparently in RAW, a paladin can regularly violate his code in small ways as long as he stays Lawful Good and never commits an evil act.</p><p></p><p>Still, dinner with evil outsiders is, in my opinion, something for paladins to avoid. Since it is something to avoid, that is still true even if it makes saving the world more difficult. When playing a paladin, I would be much more likely to go to crazy extremes than compromise my beliefs.</p><p></p><p>I also don't really see paladins as the ones tasked with converting evil doers. Their abilities say to me that they are more SWAT team than councilor, though I have no problem with DMs or players who would rather play them that way. This is especially true when dealing with evil outsiders.</p><p></p><p></p><p>I still think that a paladin would be perfectly justified in not trusting a Devil. If the characters have access to Miracle then they are probably fighting things with nearly equal power. It could all be an elaborate hoax, and that seems just about as likely as there truly being only one way to stop the end of the world.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 3674758, member: 24821"] Perhaps I am reading too strongly into associate. That's a good thing if paladins are allowed a little more leeway than I thought in RAW. Honestly, I hate classes with built in flavor. Also, I hadn't looked at the "grossly violate" language. Apparently in RAW, a paladin can regularly violate his code in small ways as long as he stays Lawful Good and never commits an evil act. Still, dinner with evil outsiders is, in my opinion, something for paladins to avoid. Since it is something to avoid, that is still true even if it makes saving the world more difficult. When playing a paladin, I would be much more likely to go to crazy extremes than compromise my beliefs. I also don't really see paladins as the ones tasked with converting evil doers. Their abilities say to me that they are more SWAT team than councilor, though I have no problem with DMs or players who would rather play them that way. This is especially true when dealing with evil outsiders. I still think that a paladin would be perfectly justified in not trusting a Devil. If the characters have access to Miracle then they are probably fighting things with nearly equal power. It could all be an elaborate hoax, and that seems just about as likely as there truly being only one way to stop the end of the world. [/QUOTE]
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