Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SlagMortar" data-source="post: 3683844" data-attributes="member: 24821"><p>No, its really not unless you as the DM decide that it is. It won't reveal the pass key, but it might reveal an alternative method of disrupting the plan.</p><p></p><p>I certainly agree. However, in my example, the paladin truly did not know the rogue was even thinking about going in his stead. The paladin did not leave so that the rogue could go get the pass phrase, but instead the paladin left so he could try to find some other means of disrupting the pland. Surely the paladin should not disown the rogue or refuse to use the pass phrase because it was gotten through dishonest means? Surely if the rogue does not regularly do this sort of thing, but did only because the world was on the line, then the rogue and paladin can continue to adventure together?</p><p></p><p>That's not what Rystil or I is saying at all. We are only pointing out many of the various points on which a player and DM might disagree on whether a paladin should fall. Such disagreements are bound to happen from time to time and so are good things to be aware of if anyone in any group is playing a paladin. However, it is certainly true that if a DM is determined to make a paladin fall, the paladin is going to fall in much the same way as "rocks fall, everyone dies" can end any campaign.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 3683844, member: 24821"] No, its really not unless you as the DM decide that it is. It won't reveal the pass key, but it might reveal an alternative method of disrupting the plan. I certainly agree. However, in my example, the paladin truly did not know the rogue was even thinking about going in his stead. The paladin did not leave so that the rogue could go get the pass phrase, but instead the paladin left so he could try to find some other means of disrupting the pland. Surely the paladin should not disown the rogue or refuse to use the pass phrase because it was gotten through dishonest means? Surely if the rogue does not regularly do this sort of thing, but did only because the world was on the line, then the rogue and paladin can continue to adventure together? That's not what Rystil or I is saying at all. We are only pointing out many of the various points on which a player and DM might disagree on whether a paladin should fall. Such disagreements are bound to happen from time to time and so are good things to be aware of if anyone in any group is playing a paladin. However, it is certainly true that if a DM is determined to make a paladin fall, the paladin is going to fall in much the same way as "rocks fall, everyone dies" can end any campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Actions - Appropriate?
Top