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Paladin Alignments - More than just LG?
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 6138132" data-attributes="member: 73201"><p>1) Yes, paladins are champions of their deities. </p><p>2) Paladins should follow all of their deity's dogma/tenets/codes closer than anyone else other than maybe clerics who get so many more spells and their own powers from said deities. </p><p>3) Truly, not all Deities are LG, there are a lot of them out there that are NG, CG, etc, which is why I started the thread in the first place to find out if anyone thought that having "any good" or "any evil" paladins/anti-paladins become feasible without breaking the game in any way or over powering the class(es).</p><p>4) Very true, Paladins are disciplined, but as you said arguably the "most disciplined" as there are the monks out there that could be called the most disciplined class and again as you stated there are even drunken master monks so a paladin who enjoys his drink and follows the god Cayden Cailean would be following his god's beliefs in drinking, having fun, and being free. He wouldn't be an uptight straight-laced paladin by any means, but he'd be for the people and always trying to do the greater good.</p><p></p><p>To me options are what the game is about and always playing the same type of paladin to me is boring, I've played quite a few of them since AD&D. They just feel too restricted in a lot of ways and I always felt that even though I had a different paladin with a different name and worshiping a different god, he was just the same paladin I played the last time just re-skinned or reborn, but always played pretty much the same exact way because of my own preconceived notions about how I should play the class. </p><p></p><p>But by adding in more options, it really kicks the door off its hinges for them to play out and be role-played differently, this appeals to me greatly. I guess I have a different view on paladins than a lot of people who are stuck in the mindset that because the RAW says they have to be LG they shouldn't be allowed to be anything else, but I do like to follow RULE 0 in my games and switch things up to make my own home-brews more interesting for myself and my players.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 6138132, member: 73201"] 1) Yes, paladins are champions of their deities. 2) Paladins should follow all of their deity's dogma/tenets/codes closer than anyone else other than maybe clerics who get so many more spells and their own powers from said deities. 3) Truly, not all Deities are LG, there are a lot of them out there that are NG, CG, etc, which is why I started the thread in the first place to find out if anyone thought that having "any good" or "any evil" paladins/anti-paladins become feasible without breaking the game in any way or over powering the class(es). 4) Very true, Paladins are disciplined, but as you said arguably the "most disciplined" as there are the monks out there that could be called the most disciplined class and again as you stated there are even drunken master monks so a paladin who enjoys his drink and follows the god Cayden Cailean would be following his god's beliefs in drinking, having fun, and being free. He wouldn't be an uptight straight-laced paladin by any means, but he'd be for the people and always trying to do the greater good. To me options are what the game is about and always playing the same type of paladin to me is boring, I've played quite a few of them since AD&D. They just feel too restricted in a lot of ways and I always felt that even though I had a different paladin with a different name and worshiping a different god, he was just the same paladin I played the last time just re-skinned or reborn, but always played pretty much the same exact way because of my own preconceived notions about how I should play the class. But by adding in more options, it really kicks the door off its hinges for them to play out and be role-played differently, this appeals to me greatly. I guess I have a different view on paladins than a lot of people who are stuck in the mindset that because the RAW says they have to be LG they shouldn't be allowed to be anything else, but I do like to follow RULE 0 in my games and switch things up to make my own home-brews more interesting for myself and my players. [/QUOTE]
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Paladin Alignments - More than just LG?
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