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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Alignments - More than just LG?
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 6138871" data-attributes="member: 73201"><p>That's my point too, I don't think that a LG paladin should (in my games) be restricted because he has to follow the laws of man and be LG only. His god/goddess gives him the power to smite evil or in the case of an anti-paladin to smite good, and not all good gods are LG the same as not all evil gods are CE. It's not the following or not following of the man-made laws that gives a paladin his powers/abilities/spells, it is his DEITY. </p><p></p><p>To me, as long as that paladin follows his deity's specific tenets/codes/dogma he is a paladin of that god. I won't rename them to holy warriors even though that's what they all are to me. Paladins are good holy warriors of their gods and Anti-Paladins are evil holy warriors of their gods. It really makes it much simpler to only remove the alignment restriction from these two pathfinder classes and allow the two classes to keep all of their same powers/abilities/spells. The only one I'd have to tweak is a Paladin that I'd allow which is LN (I think of this as a Judge Dredd type of character). The only books I'd have my players read up on (and we already own them) are the faiths of purity, faiths of balance, and faiths of corruption so that they can understand all of the tenets/codes of their chosen god/goddess.</p><p></p><p>As an aside, I did find <a href="http://www.greenronin.com/store/product/grr9014e.html" target="_blank">this interesting book</a> the other day by Green Ronin, based on the 3.5 rule-set. I might go ahead and purchase it as it does look interesting to me.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 6138871, member: 73201"] That's my point too, I don't think that a LG paladin should (in my games) be restricted because he has to follow the laws of man and be LG only. His god/goddess gives him the power to smite evil or in the case of an anti-paladin to smite good, and not all good gods are LG the same as not all evil gods are CE. It's not the following or not following of the man-made laws that gives a paladin his powers/abilities/spells, it is his DEITY. To me, as long as that paladin follows his deity's specific tenets/codes/dogma he is a paladin of that god. I won't rename them to holy warriors even though that's what they all are to me. Paladins are good holy warriors of their gods and Anti-Paladins are evil holy warriors of their gods. It really makes it much simpler to only remove the alignment restriction from these two pathfinder classes and allow the two classes to keep all of their same powers/abilities/spells. The only one I'd have to tweak is a Paladin that I'd allow which is LN (I think of this as a Judge Dredd type of character). The only books I'd have my players read up on (and we already own them) are the faiths of purity, faiths of balance, and faiths of corruption so that they can understand all of the tenets/codes of their chosen god/goddess. As an aside, I did find [URL="http://www.greenronin.com/store/product/grr9014e.html"]this interesting book[/URL] the other day by Green Ronin, based on the 3.5 rule-set. I might go ahead and purchase it as it does look interesting to me. [/QUOTE]
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Paladin Alignments - More than just LG?
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