Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin and Detect Evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trainz" data-source="post: 1530173" data-attributes="member: 2122"><p>Yup.</p><p> </p><p>I don't know if you noticed, but in the Monster Manual, evil creatures are listed in two ways:</p><p> </p><p>- Always evil or;</p><p>- Usually evil.</p><p> </p><p>You could certainly play on that. Humans are certainly not Always evil, not even Usually evil (one would hope).</p><p> </p><p>Also, read the part in the Book of Exalted Deeds that discusses just that. The POV of that book is that, actually, a Paladin should first and foremost show MERCY towards evil creatures. Attacking a band of usually evil orcs is one thing, attacking an evil merchant is quite another. Evil does not equal murderous, just very selfish. A 0 level evil merchant surely does not plan to pick up a sword to slay all his concurrents (one might, but not all).</p><p> </p><p>The Paladin could very easilly detect the merchant as evil, and if he feels obligated to erradicate that evil, then he must make use of the Diplomacy skill (as per the Book of Exalted Deeds) and turn him from his evil ways. Outright slaying of the merchant would, quite simply, mean the end of his Paladin days. Murder is evil, no matter if the one you murder is evil or good.</p><p> </p><p>Did any of this made any sense ? ? ?</p></blockquote><p></p>
[QUOTE="Trainz, post: 1530173, member: 2122"] Yup. I don't know if you noticed, but in the Monster Manual, evil creatures are listed in two ways: - Always evil or; - Usually evil. You could certainly play on that. Humans are certainly not Always evil, not even Usually evil (one would hope). Also, read the part in the Book of Exalted Deeds that discusses just that. The POV of that book is that, actually, a Paladin should first and foremost show MERCY towards evil creatures. Attacking a band of usually evil orcs is one thing, attacking an evil merchant is quite another. Evil does not equal murderous, just very selfish. A 0 level evil merchant surely does not plan to pick up a sword to slay all his concurrents (one might, but not all). The Paladin could very easilly detect the merchant as evil, and if he feels obligated to erradicate that evil, then he must make use of the Diplomacy skill (as per the Book of Exalted Deeds) and turn him from his evil ways. Outright slaying of the merchant would, quite simply, mean the end of his Paladin days. Murder is evil, no matter if the one you murder is evil or good. Did any of this made any sense ? ? ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin and Detect Evil
Top