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General Tabletop Discussion
*Dungeons & Dragons
Paladin and 'disease' - your ruling on this matter, please
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<blockquote data-quote="Sunseeker" data-source="post: 6530131"><p>Then a player has never been happy with a challenge? This is an argument that can be applied into absurdity. What about two-shots? Three? Four-hundred? Is it OK for me to throw the Balor Oevrlord at them in order to defeat the demon army or would they prefer to much on some kobolds?</p><p></p><p>The players have a modicum of control in the game. But they are only part of the equation. They cannot always find themselves in situations where they will "win" because then the win has no meaning.</p><p></p><p>I've thrown one-shotty monsters at my players before. It was a gargantuan shambling mound that had been super-charged by crazy druids. It swung trees at my players doing a line of 6d12 damage (at 5th level). Though I killed a couple of them (there were 9 people there that day) others avoided it by staying at range and the casters took to the sky. The lumbering beast went down eventually and the party got their squished friends back up after the fact. It was a very real threat and there was a very real chance of getting one-shot. But that's what made victory so much fun, and why they got cool loot!</p><p></p><p>Sure, throwing a demilich at a level 1 party is probably not going to be much fun. But will I never present a challenge that could one-shot them? No! I just won't use such things often.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6530131"] Then a player has never been happy with a challenge? This is an argument that can be applied into absurdity. What about two-shots? Three? Four-hundred? Is it OK for me to throw the Balor Oevrlord at them in order to defeat the demon army or would they prefer to much on some kobolds? The players have a modicum of control in the game. But they are only part of the equation. They cannot always find themselves in situations where they will "win" because then the win has no meaning. I've thrown one-shotty monsters at my players before. It was a gargantuan shambling mound that had been super-charged by crazy druids. It swung trees at my players doing a line of 6d12 damage (at 5th level). Though I killed a couple of them (there were 9 people there that day) others avoided it by staying at range and the casters took to the sky. The lumbering beast went down eventually and the party got their squished friends back up after the fact. It was a very real threat and there was a very real chance of getting one-shot. But that's what made victory so much fun, and why they got cool loot! Sure, throwing a demilich at a level 1 party is probably not going to be much fun. But will I never present a challenge that could one-shot them? No! I just won't use such things often. [/QUOTE]
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Paladin and 'disease' - your ruling on this matter, please
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