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Paladin and his mount
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<blockquote data-quote="FireLance" data-source="post: 2725171" data-attributes="member: 3424"><p>That's because they didn't have the technology then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Seriously, though. The paladin class has been strongly influenced by legendary knights such as Sir Galahad, and some of the class abilities such as lay on hands and <em>remove disease</em> can be directly traced to their deeds. However, the paladin class is a patchwork of abilities inspired by the legends, and thematically suitable abilities that might not have a literary basis, but make it more fun to play a paladin character, such as <em>detect evil</em>, smite evil, divine grace, turn undead, and special mount.</p><p></p><p>One man's laziness is another man's convenience. I'm sure that modern man's reliance on cars instead of walking, gas lighters instead of tinderboxes, and remote controls instead of getting up and changing the channels on a television set manually could be considered "lazy" by some. Similarly, a paladin's ability to summon and dismiss his mount might be considered "lazy", but it's certainly convenient, and it makes the game more fun for some paladin players.</p><p></p><p>There's nothing to stop you from scheduling one just before the paladin receives the ability, or from requiring him to complete such a quest before he is able to summon a mount, if you believe this will actually make the game more fun for you and your players.</p><p></p><p>It's probably cool to sneer at and be dismissive of Pokemon and Final Fantasy, but have you considered the possibility that some elements of those games could improve D&D for other people? It might not be your group's cup of tea, but I believe quite a few paladin players find the ability to summon and dismiss thair mounts makes them more useful, and they enjoy playing their characters more because of it.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2725171, member: 3424"] That's because they didn't have the technology then ;). Seriously, though. The paladin class has been strongly influenced by legendary knights such as Sir Galahad, and some of the class abilities such as lay on hands and [I]remove disease[/I] can be directly traced to their deeds. However, the paladin class is a patchwork of abilities inspired by the legends, and thematically suitable abilities that might not have a literary basis, but make it more fun to play a paladin character, such as [I]detect evil[/I], smite evil, divine grace, turn undead, and special mount. One man's laziness is another man's convenience. I'm sure that modern man's reliance on cars instead of walking, gas lighters instead of tinderboxes, and remote controls instead of getting up and changing the channels on a television set manually could be considered "lazy" by some. Similarly, a paladin's ability to summon and dismiss his mount might be considered "lazy", but it's certainly convenient, and it makes the game more fun for some paladin players. There's nothing to stop you from scheduling one just before the paladin receives the ability, or from requiring him to complete such a quest before he is able to summon a mount, if you believe this will actually make the game more fun for you and your players. It's probably cool to sneer at and be dismissive of Pokemon and Final Fantasy, but have you considered the possibility that some elements of those games could improve D&D for other people? It might not be your group's cup of tea, but I believe quite a few paladin players find the ability to summon and dismiss thair mounts makes them more useful, and they enjoy playing their characters more because of it. [/QUOTE]
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