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Paladin and Ranger Are Backward
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<blockquote data-quote="doctorbadwolf" data-source="post: 8252753" data-attributes="member: 6704184"><p>I’d love to throw ideas around more on the subject, then. See where we end up. Even if we don’t end up in the same place, it’ll be interesting. </p><p></p><p>Do we agree on the following list of ideas?</p><ul> <li data-xf-list-type="ul">Prepared casting</li> <li data-xf-list-type="ul">Ritual casting - possibly with a unique access to higher level rituals than they have slots, and thus more powerful with rituals than with spells?</li> <li data-xf-list-type="ul">Rewrite Natural Explorer to be less auto-win, more “help the team on group checks” type stuff, and give each favored terrain 1 or 2 always prepared spells.</li> <li data-xf-list-type="ul">IMO there is still room to add at least part of Deft Explorer to Natural Explorer. Maybe just the expertise at level 1? Especially since the prepared spell would have to be level 2 or 3. Then keep the later level deft Explorer features as well. </li> <li data-xf-list-type="ul">Favored Enemy gets a ribbony “you can communicate and understand simple ideas regardless of language” feature and 1-2 Banes that are essentially specialized poisons that bypass resistance and immunity when used on your favored enemy, and act as a debuff that makes the team better at taking down the enemy. </li> <li data-xf-list-type="ul">Rewrite primeval awareness to not use a spell slot and to be more interesting and useful. </li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8252753, member: 6704184"] I’d love to throw ideas around more on the subject, then. See where we end up. Even if we don’t end up in the same place, it’ll be interesting. Do we agree on the following list of ideas? [LIST] [*]Prepared casting [*]Ritual casting - possibly with a unique access to higher level rituals than they have slots, and thus more powerful with rituals than with spells? [*]Rewrite Natural Explorer to be less auto-win, more “help the team on group checks” type stuff, and give each favored terrain 1 or 2 always prepared spells. [*]IMO there is still room to add at least part of Deft Explorer to Natural Explorer. Maybe just the expertise at level 1? Especially since the prepared spell would have to be level 2 or 3. Then keep the later level deft Explorer features as well. [*]Favored Enemy gets a ribbony “you can communicate and understand simple ideas regardless of language” feature and 1-2 Banes that are essentially specialized poisons that bypass resistance and immunity when used on your favored enemy, and act as a debuff that makes the team better at taking down the enemy. [*]Rewrite primeval awareness to not use a spell slot and to be more interesting and useful. [/LIST] [/QUOTE]
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Paladin and Ranger Are Backward
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