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*Dungeons & Dragons
Paladin and Ranger Are Backward
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<blockquote data-quote="steeldragons" data-source="post: 8252824" data-attributes="member: 92511"><p>I can get down with most of that. </p><p></p><p>I, personally, as far as 5e is concerned, do think that a spell slot expense is, really, a minimum requirement for a 1 mile per level (or 6 miles! in favored terrain) esoteric radar. If you wanted to change it, narratively, to be a ritual (listening to the ground, studying the surroundings, sniffing the air for 10 minutes, whatever) instead of a spell slot, I could maybe see that. Make the expense a matter of time consumption...in this case, maybe limit it by your Perception bonus times per day...or per week...something. I mean, it is a massively powerful thing that gobsmacked me, from the moment of 5e's release, that it would be only a 3rd level feature.</p><p></p><p>Conversely, I think Land Stride and Vanish are both far too late in the character's development.</p><p></p><p>I would also insist on the favored enemy being linked othe favored terrain -particularly if we are heading down the rabbit hole to link "bonus always prepared terrain specific" spells to the class framework.</p><p></p><p>I like them becoming, like way down the road, post 10th-12th level, better (i.e. higher level) ritualists than casters. They, after all, supposed to be "half casters." </p><p></p><p>The story fluff on what a Bane is, I think can be opened up a bit to allow for some kind of poison, or just knowing the weak spots of your preferred enemies, or special instruction/particular technique from some mentor, and/or incorporating some natural magic into your blow (PF magus-like) to boost damage, et al...but leave that to the player, narratively, to decide the "how" their/this particular ranger achieves their bonus "Bane" damage. </p><p></p><p>Those are some of my initial thoughts bouncing off your list/ideas.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8252824, member: 92511"] I can get down with most of that. I, personally, as far as 5e is concerned, do think that a spell slot expense is, really, a minimum requirement for a 1 mile per level (or 6 miles! in favored terrain) esoteric radar. If you wanted to change it, narratively, to be a ritual (listening to the ground, studying the surroundings, sniffing the air for 10 minutes, whatever) instead of a spell slot, I could maybe see that. Make the expense a matter of time consumption...in this case, maybe limit it by your Perception bonus times per day...or per week...something. I mean, it is a massively powerful thing that gobsmacked me, from the moment of 5e's release, that it would be only a 3rd level feature. Conversely, I think Land Stride and Vanish are both far too late in the character's development. I would also insist on the favored enemy being linked othe favored terrain -particularly if we are heading down the rabbit hole to link "bonus always prepared terrain specific" spells to the class framework. I like them becoming, like way down the road, post 10th-12th level, better (i.e. higher level) ritualists than casters. They, after all, supposed to be "half casters." The story fluff on what a Bane is, I think can be opened up a bit to allow for some kind of poison, or just knowing the weak spots of your preferred enemies, or special instruction/particular technique from some mentor, and/or incorporating some natural magic into your blow (PF magus-like) to boost damage, et al...but leave that to the player, narratively, to decide the "how" their/this particular ranger achieves their bonus "Bane" damage. Those are some of my initial thoughts bouncing off your list/ideas. [/QUOTE]
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