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Paladin and Ranger Are Backward
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<blockquote data-quote="steeldragons" data-source="post: 8253530" data-attributes="member: 92511"><p>Wow. This is a lot pre-coffee #2...</p><p></p><p>There are are a few things I might change and/or immediately come to mind: </p><ul> <li data-xf-list-type="ul">I had thought, going from memory and I could be wrong [not going back to look pre-coffee 2], that the idea of the Terrain bonus spells was for them to be a bit more utilitarian and not so combat oriented.</li> <li data-xf-list-type="ul">I'm not 100% on automatic Animal Friendship and Speak with Plants. What's the thinking there? I would certainly include Animal Friendship as on their ritual list...I'm not sure, it just read weird for me and I thought, "auto-prepared? doesn't use a slot?...why?"</li> <li data-xf-list-type="ul">I have a different take on the favored enemy and would probably...I dunno...maybe roll it into favored terrain all together. Then make Bane a separate feature, entirely...that should probably be a bit more specific as far as what the extra damage is, and level increases, etc... Again, dunno...kinda stream of consciousness-ing it as the caffeine begins to take effect...</li> <li data-xf-list-type="ul">I feel like the Natural Explorer is clunky...but could be good. like the individual elements look good, but I might organize/present them differently. </li> <li data-xf-list-type="ul">I like Nature's Veil. That seems entirely appropriate in power and flavor for a 14th level feature to me.</li> </ul><p>Give me a few and I'll come up with a "counter proposal" of how I might do things instead...</p><p></p><p>Do keep in mind that I haven't used 5e in a some time and I do not own Tasha's, so what I come up with could be completely off base -power wise- and/or might have elements already taken care of in Tasha. I gather, from your write up, that there are a new Ranger archetypes and fighting styles in there.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8253530, member: 92511"] Wow. This is a lot pre-coffee #2... There are are a few things I might change and/or immediately come to mind: [LIST] [*]I had thought, going from memory and I could be wrong [not going back to look pre-coffee 2], that the idea of the Terrain bonus spells was for them to be a bit more utilitarian and not so combat oriented. [*]I'm not 100% on automatic Animal Friendship and Speak with Plants. What's the thinking there? I would certainly include Animal Friendship as on their ritual list...I'm not sure, it just read weird for me and I thought, "auto-prepared? doesn't use a slot?...why?" [*]I have a different take on the favored enemy and would probably...I dunno...maybe roll it into favored terrain all together. Then make Bane a separate feature, entirely...that should probably be a bit more specific as far as what the extra damage is, and level increases, etc... Again, dunno...kinda stream of consciousness-ing it as the caffeine begins to take effect... [*]I feel like the Natural Explorer is clunky...but could be good. like the individual elements look good, but I might organize/present them differently. [*]I like Nature's Veil. That seems entirely appropriate in power and flavor for a 14th level feature to me. [/LIST] Give me a few and I'll come up with a "counter proposal" of how I might do things instead... Do keep in mind that I haven't used 5e in a some time and I do not own Tasha's, so what I come up with could be completely off base -power wise- and/or might have elements already taken care of in Tasha. I gather, from your write up, that there are a new Ranger archetypes and fighting styles in there. [/QUOTE]
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