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General Tabletop Discussion
*Dungeons & Dragons
Paladin Archetypes... *meh*
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<blockquote data-quote="Oofta" data-source="post: 7799361" data-attributes="member: 6801845"><p>The spells that a paladin has access to and whether or not they get used can make a difference as well. I know that a lot of people playing paladins will never notice a difference because every spell slot goes to enhance damage because that's what the spreadsheets tell you to do.</p><p></p><p>My Oath of The Ancients felt different because he would hit someone and restrain them, or misty step across the battlefield to get into the middle of the fight. My party <em>really</em> appreciated that resistance to spell damage at higher levels. That Oath of Conquest guy? Armor of Agathys and jump into the fray while at higher levels has Spiritual Weapon to help him out. Or just do the 1-2 combination of frightening your enemies and then moving close so they can't flee.</p><p></p><p>Of course if all you do is use your spells for smiting, you're not going to notice as much of a difference.</p><p></p><p>End of the day, no one can convince your PCs to play a specific class. In my experience they are reasonably effective and fun to play. Then again if no one ever plays one they'll never know.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7799361, member: 6801845"] The spells that a paladin has access to and whether or not they get used can make a difference as well. I know that a lot of people playing paladins will never notice a difference because every spell slot goes to enhance damage because that's what the spreadsheets tell you to do. My Oath of The Ancients felt different because he would hit someone and restrain them, or misty step across the battlefield to get into the middle of the fight. My party [I]really[/I] appreciated that resistance to spell damage at higher levels. That Oath of Conquest guy? Armor of Agathys and jump into the fray while at higher levels has Spiritual Weapon to help him out. Or just do the 1-2 combination of frightening your enemies and then moving close so they can't flee. Of course if all you do is use your spells for smiting, you're not going to notice as much of a difference. End of the day, no one can convince your PCs to play a specific class. In my experience they are reasonably effective and fun to play. Then again if no one ever plays one they'll never know. [/QUOTE]
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