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Paladin as a Prestige Class?
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<blockquote data-quote="hong" data-source="post: 563556" data-attributes="member: 537"><p>Send them up against challenges that require a paladin, as opposed to a bunch of mercenaries. You need a context to the campaign that extends beyond "kill the monsters and take their treasure".</p><p></p><p>If the players do want to take treasure, give the paladin's player a good reason to do the same. Or make treasure a secondary issue, by providing rewards in ways other than as loot.</p><p></p><p>Discourage the other party members from doing things that would force the paladin's player into making hard choices. Encourage the paladin to be a bit flexible, in the interests of group harmony.</p><p></p><p>Et voila, you have successfully avoided the issue of people not "roleplaying paladins correctly", and can get on with enjoying the game.</p></blockquote><p></p>
[QUOTE="hong, post: 563556, member: 537"] Send them up against challenges that require a paladin, as opposed to a bunch of mercenaries. You need a context to the campaign that extends beyond "kill the monsters and take their treasure". If the players do want to take treasure, give the paladin's player a good reason to do the same. Or make treasure a secondary issue, by providing rewards in ways other than as loot. Discourage the other party members from doing things that would force the paladin's player into making hard choices. Encourage the paladin to be a bit flexible, in the interests of group harmony. Et voila, you have successfully avoided the issue of people not "roleplaying paladins correctly", and can get on with enjoying the game. [/QUOTE]
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Paladin as a Prestige Class?
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