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Paladin as Prestige Class
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<blockquote data-quote="Derrick Reeves" data-source="post: 432298" data-attributes="member: 8427"><p>Interesting. I see you're taking the view that Paladins are Clerics, then? The PHB write-up certainly doesn't support this view. If you're going to take it - and there's no real problem with that - you should present an alternative description.</p><p></p><p>Even given that view, the requirement to worship a diety that grants the War domain is rather too binding. Just looking at the gods in the PHB, that restricts Paladins to Heironeous, or for the bizarrely minded, Corellon Larethian or Hextor. It disallows Paladins with St. Cuthbert or Pelor as their patron, which seems absurd.</p><p></p><p>As for Weapon Focus, if Paladins have to worship Heironeous (as your other requirements imply), then Weapon Focus (Longsword) isn't really going to hurt them. Iron Will might be better. (I assume, from your choice of Saving Throw progression, that you consider all Paladins to be strong-willed. Monte's suggestion is that when you see something as being the hallmark of a PrC, make it a requirement, not an ability.)</p><p></p><p>The BAB and skill requirements are a little odd. I'm not sure what sort of characters you see becoming Paladins. Currently, the lowest level character that can gain entry into the PrC would be a 5th level Fighter or Ranger (we'll assume that Barbarians won't give up their Rage to do so) with cross-class skills. This makes the BAB requirement superfluous to them, though I can see how it affects reformed Bards.</p><p></p><p></p><p></p><p>Interesting. No Craft and Profession is odd, but I suppose I can buy it. Any particular reason for Paladins being good bullies IYC?</p><p></p><p></p><p></p><p>Again, these suggest that Fighter (or Ranger) -> Paladin is all you had envisaged. Bard -> Paladin could be interesting, actually. 6th level to qualify, and with this version you can throw away your 6 skill points to crawl through to Inspire Greatness - is this what you had in mind? The high Charisma would be good synergy, after all.</p><p></p><p></p><p></p><p>This is to make the PrC less "front-loaded", I presume?</p><p></p><p></p><p></p><p>I suggest that you give Turn Undead a requirement of Cha 13+ - odd numbers seem to be de rigeur for prerequisites - or none. Further, Extra Turning should be getting the feat as a bonus, both to avoid confusion and to make it worth having.</p><p></p><p>I'd also recommend having an ability pick to increase the Paladin's Turning Level.</p><p></p><p></p><p>Taken individually, these suck.</p><p></p><p></p><p></p><p>Can this be taken multiple times? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Extra Healing (which is weak, btw) suggests that it can't.</p><p></p><p></p><p></p><p>This is pretty weak by comparison to the PH Paladin. Recommend that you at least add the Paladin's Charisma bonus to damage (in addition to their Class level).</p><p></p><p>The rest of the abilities weren't very interesting. Needs work.</p></blockquote><p></p>
[QUOTE="Derrick Reeves, post: 432298, member: 8427"] Interesting. I see you're taking the view that Paladins are Clerics, then? The PHB write-up certainly doesn't support this view. If you're going to take it - and there's no real problem with that - you should present an alternative description. Even given that view, the requirement to worship a diety that grants the War domain is rather too binding. Just looking at the gods in the PHB, that restricts Paladins to Heironeous, or for the bizarrely minded, Corellon Larethian or Hextor. It disallows Paladins with St. Cuthbert or Pelor as their patron, which seems absurd. As for Weapon Focus, if Paladins have to worship Heironeous (as your other requirements imply), then Weapon Focus (Longsword) isn't really going to hurt them. Iron Will might be better. (I assume, from your choice of Saving Throw progression, that you consider all Paladins to be strong-willed. Monte's suggestion is that when you see something as being the hallmark of a PrC, make it a requirement, not an ability.) The BAB and skill requirements are a little odd. I'm not sure what sort of characters you see becoming Paladins. Currently, the lowest level character that can gain entry into the PrC would be a 5th level Fighter or Ranger (we'll assume that Barbarians won't give up their Rage to do so) with cross-class skills. This makes the BAB requirement superfluous to them, though I can see how it affects reformed Bards. Interesting. No Craft and Profession is odd, but I suppose I can buy it. Any particular reason for Paladins being good bullies IYC? Again, these suggest that Fighter (or Ranger) -> Paladin is all you had envisaged. Bard -> Paladin could be interesting, actually. 6th level to qualify, and with this version you can throw away your 6 skill points to crawl through to Inspire Greatness - is this what you had in mind? The high Charisma would be good synergy, after all. This is to make the PrC less "front-loaded", I presume? I suggest that you give Turn Undead a requirement of Cha 13+ - odd numbers seem to be de rigeur for prerequisites - or none. Further, Extra Turning should be getting the feat as a bonus, both to avoid confusion and to make it worth having. I'd also recommend having an ability pick to increase the Paladin's Turning Level. Taken individually, these suck. Can this be taken multiple times? :D Extra Healing (which is weak, btw) suggests that it can't. This is pretty weak by comparison to the PH Paladin. Recommend that you at least add the Paladin's Charisma bonus to damage (in addition to their Class level). The rest of the abilities weren't very interesting. Needs work. [/QUOTE]
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