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Paladin Balance question
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<blockquote data-quote="I'm A Banana" data-source="post: 2823626" data-attributes="member: 2067"><p>IIRC, 3e was designed, in part, specifically to exclude mechanical bonuses for role-playing restrictions.</p><p></p><p>The code is a role-playing restriction. The powers are not more powerful because of the code.</p><p></p><p>The cleric is a different case because that class provides one feature that no other class can really comprably match, and thus is pretty essential for any party. Thus, people are encouraged to play one because they are good at more than just their primary role.</p><p></p><p>The Paladin's role isn't very unique, so there needs to be no real special incentive to play her. </p><p></p><p>I'd say the Paladin is no more powerful than a fighter or barbarian, and serves a similar role, but shines only against a specific category of threats (fiends, undead, etc.). </p><p></p><p>So, I think, no, the paladin isn't especially potent to make up for having a code. You can drop the code, change it, apply it to different alignments, make it revolve around whatever you want or remove it entirely and the Paladin will not be overpowered for it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2823626, member: 2067"] IIRC, 3e was designed, in part, specifically to exclude mechanical bonuses for role-playing restrictions. The code is a role-playing restriction. The powers are not more powerful because of the code. The cleric is a different case because that class provides one feature that no other class can really comprably match, and thus is pretty essential for any party. Thus, people are encouraged to play one because they are good at more than just their primary role. The Paladin's role isn't very unique, so there needs to be no real special incentive to play her. I'd say the Paladin is no more powerful than a fighter or barbarian, and serves a similar role, but shines only against a specific category of threats (fiends, undead, etc.). So, I think, no, the paladin isn't especially potent to make up for having a code. You can drop the code, change it, apply it to different alignments, make it revolve around whatever you want or remove it entirely and the Paladin will not be overpowered for it. [/QUOTE]
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