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General Tabletop Discussion
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Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="MerakSpielman" data-source="post: 1586503" data-attributes="member: 7464"><p>Indeed. To be effective, a fighter has to make wise use of his feats. A fighter could easily be tripping, disarming, and breaking weapons, while a paladin is lucky to be doing any one of those things effectively. It really sucks when a clever fighter is keeping you from getting full attacks. </p><p> </p><p>Oh, and regarding people automatically trusting paladins... First of all, paladins don't wear a sign around their neck saying "I am a paladin." Second, when they inform people they are a paladin and their word is inviolate, the people have no way of knowing if this is true. A good diplomacy check might get around that though. Thirdly, paladins can't lie, but they can be <em>mistaken</em>. A clever enemy might feed a paladin misinformation, knowing that everybody will believe the infallible paladin.</p><p> </p><p>Also, my campaign world is full of corrupt, lawful evil governments. Order is maintained reasonably well, but those in power are often in power for their own benefit. Paladins are not greeted particularly warmly in these areas, especially if they seem to be wandering the countryside enforcing some sort of vigilante justice. People in such positions are too well established for a lone paladin to "correct" the situation, so they're stuck being as undercover as a criminal might be in a Good society.</p><p> </p><p>No matter how blessed you are, you can't trust everybody in the world will welcome you with open arms, even if they're <em>not</em> evil</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1586503, member: 7464"] Indeed. To be effective, a fighter has to make wise use of his feats. A fighter could easily be tripping, disarming, and breaking weapons, while a paladin is lucky to be doing any one of those things effectively. It really sucks when a clever fighter is keeping you from getting full attacks. Oh, and regarding people automatically trusting paladins... First of all, paladins don't wear a sign around their neck saying "I am a paladin." Second, when they inform people they are a paladin and their word is inviolate, the people have no way of knowing if this is true. A good diplomacy check might get around that though. Thirdly, paladins can't lie, but they can be [i]mistaken[/i]. A clever enemy might feed a paladin misinformation, knowing that everybody will believe the infallible paladin. Also, my campaign world is full of corrupt, lawful evil governments. Order is maintained reasonably well, but those in power are often in power for their own benefit. Paladins are not greeted particularly warmly in these areas, especially if they seem to be wandering the countryside enforcing some sort of vigilante justice. People in such positions are too well established for a lone paladin to "correct" the situation, so they're stuck being as undercover as a criminal might be in a Good society. No matter how blessed you are, you can't trust everybody in the world will welcome you with open arms, even if they're [i]not[/i] evil [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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