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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="Falling Icicle" data-source="post: 1587994" data-attributes="member: 17077"><p>I do not feel that the Paladin is an overpowered class, but I do think that the code of conduct is an important balancing factor for the class. They have many effective abilities, and this class was built with the knowledge that it had some pretty big drawbacks. They have the fighter attack bonus, awesome saves, immunities, turning, healing, a small (but helpful) spell selection, etc. I do think that the multiclassing restricition is lame and unneccessary though. We don't use it in our game.</p><p></p><p>I also think that the fact that they permanently lose their abilities and can't even atone get them back if they ever deliberatly perform an evil act is a bit overboard. History is full of great heroes and figures of virtue who weren't always that virtuous. Just as evil gods delight in corrupting the pure of heart, so too do good gods delight when an evil being sincerely repents of its wicked ways. I think an atonement spell and appropriate quest should be able to restore Paladinhood under almost any circumstances, though terrible crimes should require an equally significant quest from the Paladin. I'm not saying it should be <em>easy</em>, I'm only saying it should be <em>possible</em>. Turning a character's Paladin levels forever into effective Warrior levels (a class far too weak for PCs) is way too harsh, and leaves such Paladins more likely to just say "forget it" and make a new character rather than continue to play their character and enjoy any of the rich roleplaying that could follow.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 1587994, member: 17077"] I do not feel that the Paladin is an overpowered class, but I do think that the code of conduct is an important balancing factor for the class. They have many effective abilities, and this class was built with the knowledge that it had some pretty big drawbacks. They have the fighter attack bonus, awesome saves, immunities, turning, healing, a small (but helpful) spell selection, etc. I do think that the multiclassing restricition is lame and unneccessary though. We don't use it in our game. I also think that the fact that they permanently lose their abilities and can't even atone get them back if they ever deliberatly perform an evil act is a bit overboard. History is full of great heroes and figures of virtue who weren't always that virtuous. Just as evil gods delight in corrupting the pure of heart, so too do good gods delight when an evil being sincerely repents of its wicked ways. I think an atonement spell and appropriate quest should be able to restore Paladinhood under almost any circumstances, though terrible crimes should require an equally significant quest from the Paladin. I'm not saying it should be [i]easy[/i], I'm only saying it should be [i]possible[/i]. Turning a character's Paladin levels forever into effective Warrior levels (a class far too weak for PCs) is way too harsh, and leaves such Paladins more likely to just say "forget it" and make a new character rather than continue to play their character and enjoy any of the rich roleplaying that could follow. [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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